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<blockquote data-quote="Elder-Basilisk" data-source="post: 479608" data-attributes="member: 3146"><p>Because players might want to know whether there is any way to avoid "leaving themselves open to an attack" or if by risking the AoO, they might be able to charge the main bad guy or gain a flanking position on another one.</p><p></p><p>Miniatures (or some visual representation) are also important to know the effects of your actions. Obviously stepping between two foes leaves you flanked. On the other hand, depending upon the situation, it could make it possible for two other villains to easily flank you as well.</p><p></p><p>They are also very important if a character wants to know whether they can make a full attack action or are limited to a standard attack. (It's also quite relevant for avoiding being subject to full attacks. . . .) Since you can only move five feet and make a full attack, an accurate knowledge of distances and relative position on the battlefield can make a huge difference.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 479608, member: 3146"] Because players might want to know whether there is any way to avoid "leaving themselves open to an attack" or if by risking the AoO, they might be able to charge the main bad guy or gain a flanking position on another one. Miniatures (or some visual representation) are also important to know the effects of your actions. Obviously stepping between two foes leaves you flanked. On the other hand, depending upon the situation, it could make it possible for two other villains to easily flank you as well. They are also very important if a character wants to know whether they can make a full attack action or are limited to a standard attack. (It's also quite relevant for avoiding being subject to full attacks. . . .) Since you can only move five feet and make a full attack, an accurate knowledge of distances and relative position on the battlefield can make a huge difference. [/QUOTE]
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