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RPGs are ... Role Playing Games
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<blockquote data-quote="Rechan" data-source="post: 5173027" data-attributes="member: 54846"><p>Some RPGs, based purely by their rules, operate <em>exactly</em> like what you say they are not.</p><p></p><p>Take <a href="http://www.orphicinstitute.com/" target="_blank">Penny For My Thoughts</a>. Penny's rules are as follows:</p><p></p><p>Write three statements down on slips of paper, and put them in a hat. Now, on a separate paper, write "I remember (Blank)" three times. Now, say the statement ("I remember..."), draw a slip of paper from the hat, and fill in the blank. People at the table ask you questions about the sentence to garner more details. Then at the end, when you put all of the questions together to form a paragraph about your memory, someone offers you a penny and asks you "Or was it *This* way?" and you have the option of adopting their suggestion. </p><p></p><p>The Role Playing comes in the form of everyone being amnesiacs in an Institute trying to recover their memories. But the <strong>game</strong> part is as much of a "game" as mad libs. What it is is improvisational story telling or narrative brainstorming, facilitated by the loosest idea of guidelines for question asking. </p><p></p><p>Then there's <a href="http://www.dog-eared-designs.com/games.html/" target="_blank">PrimeTime Adventures</a>, which is <strong>built</strong> to emulate a TV series, from scenes, to episodes, to seasons. The second edition doesn't even use dice, but conflict resolution is settled by cards, and the person with the highest Influence based on cards gets control of the narration of the episode and win conflict resolution (basically saying what happens). </p><p></p><p>Honestly, the only reason for the <em>game</em> part of RPGs is one simple thing: Conflict resolution. If I say "This happens" and you say "No it doesn't", we must have a method of deciding who is correct. Thus, a rule is merely there to facilitate the question "Did what I say just happen?" </p><p></p><p>If the only conflict resolution is a coin flip, and everything else is people sitting around a table taking turns telling a story, is it still a <strong>Game</strong>?</p></blockquote><p></p>
[QUOTE="Rechan, post: 5173027, member: 54846"] Some RPGs, based purely by their rules, operate [I]exactly[/I] like what you say they are not. Take [URL="http://www.orphicinstitute.com/"]Penny For My Thoughts[/URL]. Penny's rules are as follows: Write three statements down on slips of paper, and put them in a hat. Now, on a separate paper, write "I remember (Blank)" three times. Now, say the statement ("I remember..."), draw a slip of paper from the hat, and fill in the blank. People at the table ask you questions about the sentence to garner more details. Then at the end, when you put all of the questions together to form a paragraph about your memory, someone offers you a penny and asks you "Or was it *This* way?" and you have the option of adopting their suggestion. The Role Playing comes in the form of everyone being amnesiacs in an Institute trying to recover their memories. But the [b]game[/b] part is as much of a "game" as mad libs. What it is is improvisational story telling or narrative brainstorming, facilitated by the loosest idea of guidelines for question asking. Then there's [URL="http://www.dog-eared-designs.com/games.html/"]PrimeTime Adventures[/URL], which is [b]built[/b] to emulate a TV series, from scenes, to episodes, to seasons. The second edition doesn't even use dice, but conflict resolution is settled by cards, and the person with the highest Influence based on cards gets control of the narration of the episode and win conflict resolution (basically saying what happens). Honestly, the only reason for the [I]game[/I] part of RPGs is one simple thing: Conflict resolution. If I say "This happens" and you say "No it doesn't", we must have a method of deciding who is correct. Thus, a rule is merely there to facilitate the question "Did what I say just happen?" If the only conflict resolution is a coin flip, and everything else is people sitting around a table taking turns telling a story, is it still a [B]Game[/B]? [/QUOTE]
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