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RPGs are ... Role Playing Games
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<blockquote data-quote="maddman75" data-source="post: 5175464" data-attributes="member: 2673"><p>RPGs are games where the players share an imagined narrative, the results of events of which are determined by the mechanics of the rules. This is the charm, when the detective tries to sneak up on the suspected killer, we refer to rules to determine if he's successful. I disagree with most of your items, and here's why.</p><p></p><p></p><p></p><p>They certainly create tales and stories, which are events happening to imagined people. That we use rules to determine how those events play out is not relevent, or mean that the games are not stories or tales.</p><p></p><p>I'm with you on novels, as novels are non-collaborative and written rather than being played out by a group. But as pointed out, I don't think anyone has claimed RPGs are novels.</p><p></p><p></p><p></p><p>No, though many of them share elements from those. A game that features lots of tactical combat may share elements from wargames or board games. Some use cards in their mechanics, but the play is not the main emphasis but the imagined events. Video games only get close with stuff like DDI or online play.</p><p></p><p></p><p></p><p>Again, most of these are true, though the first three fall into the category of 'RPGs are not a monkey washing a cat'. Don't know anyone has claimed that they are.</p><p></p><p>And I've certainly experimented with RPGs. What happens when I put in this house rule? What if I introduce this new rule concept? What if we did this other thing completely differently? Nothing wrong with experimentation.</p></blockquote><p></p>
[QUOTE="maddman75, post: 5175464, member: 2673"] RPGs are games where the players share an imagined narrative, the results of events of which are determined by the mechanics of the rules. This is the charm, when the detective tries to sneak up on the suspected killer, we refer to rules to determine if he's successful. I disagree with most of your items, and here's why. They certainly create tales and stories, which are events happening to imagined people. That we use rules to determine how those events play out is not relevent, or mean that the games are not stories or tales. I'm with you on novels, as novels are non-collaborative and written rather than being played out by a group. But as pointed out, I don't think anyone has claimed RPGs are novels. No, though many of them share elements from those. A game that features lots of tactical combat may share elements from wargames or board games. Some use cards in their mechanics, but the play is not the main emphasis but the imagined events. Video games only get close with stuff like DDI or online play. Again, most of these are true, though the first three fall into the category of 'RPGs are not a monkey washing a cat'. Don't know anyone has claimed that they are. And I've certainly experimented with RPGs. What happens when I put in this house rule? What if I introduce this new rule concept? What if we did this other thing completely differently? Nothing wrong with experimentation. [/QUOTE]
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