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<blockquote data-quote="ExploderWizard" data-source="post: 5178369" data-attributes="member: 66434"><p>Originally Posted by <strong>Odhanan</strong> <a href="http://www.enworld.org/forum/general-rpg-discussion/276204-rpgs-role-playing-games-post5173011.html#post5173011" target="_blank"><img src="http://www.enworld.org/forum/images/enw/buttons/viewpost.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> </p><p><em>RPGs are not made of "chapters".</em></p><p><em>Or "scenes". Or "story arcs". Or "plots". </em></p><p> </p><p> </p><p></p><p> </p><p></p><p> </p><p>While I cannot speak for The Shaman or his game, what I can do is provide an overview of how my game moves. </p><p> </p><p>Chapters, scenes, story arcs, & plots oh my! </p><p> </p><p>Each player creates and plays a character within a fantasy world. These characters have goals, desires, and needs. </p><p> </p><p>The DM plays the role of that world and everything/everyone in it except the characters played by the players. </p><p> </p><p>The player characters encounter elements of the game world and react in whatever manner suits them. Interaction with these elements result in adventures. </p><p> </p><p>NPC's also have goals,desires, and needs. These sometimes come into conflict with those of the players and the players deal with these conflicts during play. </p><p> </p><p>Chapters? Nope. Not a book. There is no need to subdivide the campaign into manageable chunks of a certain size and scope. </p><p> </p><p>Scenes? Not really. The PC's may choose to "make a scene" in a public place if they so desire and NPC's likewise of course. </p><p> </p><p>Story arcs? The action moves primarily around the PC's and thier activities. If there were any story arcs then it would be up to the players to write them and then try and make them happen. </p><p> </p><p>Plots? Certainly. It seems that everyone in the game world has these based on the aforementioned goals desires and needs including the PC's. </p><p> </p><p>I do not feel at all burdened to share this approach but it might aid in understanding.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5178369, member: 66434"] Originally Posted by [B]Odhanan[/B] [URL="http://www.enworld.org/forum/general-rpg-discussion/276204-rpgs-role-playing-games-post5173011.html#post5173011"][IMG]http://www.enworld.org/forum/images/enw/buttons/viewpost.gif[/IMG][/URL] [I]RPGs are not made of "chapters". Or "scenes". Or "story arcs". Or "plots". [/I] While I cannot speak for The Shaman or his game, what I can do is provide an overview of how my game moves. Chapters, scenes, story arcs, & plots oh my! Each player creates and plays a character within a fantasy world. These characters have goals, desires, and needs. The DM plays the role of that world and everything/everyone in it except the characters played by the players. The player characters encounter elements of the game world and react in whatever manner suits them. Interaction with these elements result in adventures. NPC's also have goals,desires, and needs. These sometimes come into conflict with those of the players and the players deal with these conflicts during play. Chapters? Nope. Not a book. There is no need to subdivide the campaign into manageable chunks of a certain size and scope. Scenes? Not really. The PC's may choose to "make a scene" in a public place if they so desire and NPC's likewise of course. Story arcs? The action moves primarily around the PC's and thier activities. If there were any story arcs then it would be up to the players to write them and then try and make them happen. Plots? Certainly. It seems that everyone in the game world has these based on the aforementioned goals desires and needs including the PC's. I do not feel at all burdened to share this approach but it might aid in understanding. [/QUOTE]
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