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<blockquote data-quote="Doug McCrae" data-source="post: 5178481" data-attributes="member: 21169"><p>As Hobo says, a session is analogous to a chapter. Another popular one these days is to think of sessions as episodes, and overarching plots as season arcs. In a game based on superhero comics it might be appropriate to think of sessions as issues. I don't do this btw but I don't regard it as a crazy view, or as 'not a rpg'.</p><p> </p><p>The climax of Tomb of Horrors, a very linear adventure, is when the demi-lich skull rises up and starts sucking souls. That's a scene, and a dramatic one too. And I don't mean 'scene' in the hippy sense of 'quite a scene, man'. Though it would be that, too.</p><p> </p><p>GDQ is a story arc. It's a story arc as it is written, the story is clear in the text, before the PCs ever interact with it.</p><p> </p><p>In the Temple of Elemental Evil, collecting the gems to place in the Orb of Golden Death is a plot. As are similar 'collect the set' MacGuffins - there are several in the 1e DMG, such as the Rod of Seven Parts and The Teeth of Dahlver-Nar. These are plots because the future events - the PCs collect one part, then another and so forth - are right there in the text.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5178481, member: 21169"] As Hobo says, a session is analogous to a chapter. Another popular one these days is to think of sessions as episodes, and overarching plots as season arcs. In a game based on superhero comics it might be appropriate to think of sessions as issues. I don't do this btw but I don't regard it as a crazy view, or as 'not a rpg'. The climax of Tomb of Horrors, a very linear adventure, is when the demi-lich skull rises up and starts sucking souls. That's a scene, and a dramatic one too. And I don't mean 'scene' in the hippy sense of 'quite a scene, man'. Though it would be that, too. GDQ is a story arc. It's a story arc as it is written, the story is clear in the text, before the PCs ever interact with it. In the Temple of Elemental Evil, collecting the gems to place in the Orb of Golden Death is a plot. As are similar 'collect the set' MacGuffins - there are several in the 1e DMG, such as the Rod of Seven Parts and The Teeth of Dahlver-Nar. These are plots because the future events - the PCs collect one part, then another and so forth - are right there in the text. [/QUOTE]
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