Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGs are ... Role Playing Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5178556" data-attributes="member: 66434"><p>A non-scripted scenario can never be based entirely on likely actions the PC's might take. I have to base plans of action</p><p>for NPC's based on what they know. Depending on the situation the outlined scenario might feature</p><p>the NPC's anticipating and setting up counters for specific types of interference to being completely ignorant of the PC's at all. I am using a module in my current game [2E Return to the Keep on the </p><p>Borderlands converted to 4e]. The scenario outlines actions that NPC's plan to take and how these actions may differ if the PC's become involved. </p><p> </p><p> </p><p> </p><p> </p><p>It was not a misinterpretation, it was one possible definition. How does keying a map= writing a scene? If I say that Area 5 on the map is the lair of a hungry owlbear, what makes that fact alone a scene? Area 5 only becomes a scene or setting if the players interact with it. The players may give area 5 the old right hand wave and never explore it.</p><p> Area 5 contains what it contains. It is not random. </p><p> </p><p></p><p> </p><p> Yes. NPC's have goals, tactics and resources used to acheive these goals, and sometimes these goals are time sensitive. A plot and a </p><p>timeline do not equal a story arc. The missing component is the players and their actions. Baron Von Badass attempting to seize</p><p>the throne is a plot being hatched by the Baron. A story arc by definition spans something and assumes activity and involvement by the PC's. </p><p>The purpose of a story arc is to move characters from one state to another. If the players are responsible for that movement then it cannot</p><p>be written into a pre-defined arc. </p><p> </p><p> </p><p></p><p></p><p>The end product of play does not have to equal the purpose of it. </p><p> </p><p></p><p> </p><p>It certainly is. Does a game session have to equal a chapter? Last session we ended in the middle of tense action during a brief pause. Next session we will pick up right there. </p><p></p><p></p><p></p><p>Given the various definitions of scene, then yes in the sense of a locale. </p><p> </p><p></p><p></p><p>A story arc has a targeted end point. The DM cannot predict or write the players part and the players cannot predict or write the DM's part. The whole point of a story arc is to map the flow of the story to it's desired conclusion. A game does not have a known desired conclusion and thus the arc has no endpoint. This is a device useful for</p><p>fiction, not gameplay.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5178556, member: 66434"] A non-scripted scenario can never be based entirely on likely actions the PC's might take. I have to base plans of action for NPC's based on what they know. Depending on the situation the outlined scenario might feature the NPC's anticipating and setting up counters for specific types of interference to being completely ignorant of the PC's at all. I am using a module in my current game [2E Return to the Keep on the Borderlands converted to 4e]. The scenario outlines actions that NPC's plan to take and how these actions may differ if the PC's become involved. It was not a misinterpretation, it was one possible definition. How does keying a map= writing a scene? If I say that Area 5 on the map is the lair of a hungry owlbear, what makes that fact alone a scene? Area 5 only becomes a scene or setting if the players interact with it. The players may give area 5 the old right hand wave and never explore it. Area 5 contains what it contains. It is not random. Yes. NPC's have goals, tactics and resources used to acheive these goals, and sometimes these goals are time sensitive. A plot and a timeline do not equal a story arc. The missing component is the players and their actions. Baron Von Badass attempting to seize the throne is a plot being hatched by the Baron. A story arc by definition spans something and assumes activity and involvement by the PC's. The purpose of a story arc is to move characters from one state to another. If the players are responsible for that movement then it cannot be written into a pre-defined arc. The end product of play does not have to equal the purpose of it. It certainly is. Does a game session have to equal a chapter? Last session we ended in the middle of tense action during a brief pause. Next session we will pick up right there. Given the various definitions of scene, then yes in the sense of a locale. A story arc has a targeted end point. The DM cannot predict or write the players part and the players cannot predict or write the DM's part. The whole point of a story arc is to map the flow of the story to it's desired conclusion. A game does not have a known desired conclusion and thus the arc has no endpoint. This is a device useful for fiction, not gameplay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGs are ... Role Playing Games
Top