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<blockquote data-quote="Celebrim" data-source="post: 5180986" data-attributes="member: 4937"><p>I don't get the credit. I'm just trying to explain what 'Illusionism' is. I didn't invent the concept.</p><p></p><p>The only area I've departed from the normal definition (at least, as I understand the normal definition from my reading) is in the area of what I mean by 'Soft Illusionism', and I haven't really got deep into that area because without full agreement and understanding over '[Hard] Illusionism', getting into what I mean by the soft stuff would derail the discussion.</p><p></p><p>But yes, dropping a particular treasure that you know one of your players covet because he covets it is a form of illusionism. This is in fact one of the sorts of illusionism that is widely practiced and widely overlooked by the players. Everyone knows it goes on, but we all look the other way when it happens and no one screams 'Railroad!'. (Well, probably someone somewhere does.) You could probably lampshade it by writing into the setting an explanation for why it happens (in the same way the fact that the ToH is filled with fair-minded traps gets lampshaded in RttToH), but that's a different discussion. </p><p></p><p>I'm in no way passing judgment on how you play the game. I'm not Ron Edwards. I don't think that each game only has one right way to play it, or that you can't mix game types. I'm not going to accuse people of being incoherent and frustrated (or worse), or claiming that old designers didn't know anything because they didn't design games to fit neatly into the big model. Illusionism in my opinion is just there and its a valid tool use properly and like most anything can be really overused. I can tell you how I would play my game and why and I firmly believe my advice gives good results, but ultimately its up to the individual GM to decide how to play his game and whether I'm just full of crap.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5180986, member: 4937"] I don't get the credit. I'm just trying to explain what 'Illusionism' is. I didn't invent the concept. The only area I've departed from the normal definition (at least, as I understand the normal definition from my reading) is in the area of what I mean by 'Soft Illusionism', and I haven't really got deep into that area because without full agreement and understanding over '[Hard] Illusionism', getting into what I mean by the soft stuff would derail the discussion. But yes, dropping a particular treasure that you know one of your players covet because he covets it is a form of illusionism. This is in fact one of the sorts of illusionism that is widely practiced and widely overlooked by the players. Everyone knows it goes on, but we all look the other way when it happens and no one screams 'Railroad!'. (Well, probably someone somewhere does.) You could probably lampshade it by writing into the setting an explanation for why it happens (in the same way the fact that the ToH is filled with fair-minded traps gets lampshaded in RttToH), but that's a different discussion. I'm in no way passing judgment on how you play the game. I'm not Ron Edwards. I don't think that each game only has one right way to play it, or that you can't mix game types. I'm not going to accuse people of being incoherent and frustrated (or worse), or claiming that old designers didn't know anything because they didn't design games to fit neatly into the big model. Illusionism in my opinion is just there and its a valid tool use properly and like most anything can be really overused. I can tell you how I would play my game and why and I firmly believe my advice gives good results, but ultimately its up to the individual GM to decide how to play his game and whether I'm just full of crap. [/QUOTE]
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