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RPGs are ... Role Playing Games
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<blockquote data-quote="Fifth Element" data-source="post: 5181857" data-attributes="member: 48135"><p>The degree <strong>is</strong> the difference. I can see the argument that it's just a matter of scale. But scale is extremely important, you can't ignore it in anything other than a semantic exercise.</p><p></p><p>Nearly any method a DM might use to run a game is bad if he uses it too often, or on too large a scale. So the degree is very important, when you're talking about the game at the table.</p><p></p><p></p><p>This seems fallacious to me. Couldn't you just as easily argue that this ensures that a player's choice matters? If the DM decides what the player is going to get, regardless of what the player wants (or chooses), how does that make the player's choice meaningful? Isn't that the definition of hard illusionism we're working with here?</p><p></p><p>Player chooses A, B or C. DM is only providing B. Player gets B, regardless of what he actually chose.</p><p></p><p></p><p>I can see that as an example of hard illusionism, and it is (to me) one technique of many in the DM's toolbox, which can be effective if used sparingly.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 5181857, member: 48135"] The degree [B]is[/B] the difference. I can see the argument that it's just a matter of scale. But scale is extremely important, you can't ignore it in anything other than a semantic exercise. Nearly any method a DM might use to run a game is bad if he uses it too often, or on too large a scale. So the degree is very important, when you're talking about the game at the table. This seems fallacious to me. Couldn't you just as easily argue that this ensures that a player's choice matters? If the DM decides what the player is going to get, regardless of what the player wants (or chooses), how does that make the player's choice meaningful? Isn't that the definition of hard illusionism we're working with here? Player chooses A, B or C. DM is only providing B. Player gets B, regardless of what he actually chose. I can see that as an example of hard illusionism, and it is (to me) one technique of many in the DM's toolbox, which can be effective if used sparingly. [/QUOTE]
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