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<blockquote data-quote="Wolf1066" data-source="post: 5182728" data-attributes="member: 88680"><p>Hmmmm, nowhere did I say it was the "proper" evening's gaming. I don't think in terms of "proper" or "not proper" - nor do I go around saying "that method of gaming/playing/GMing is a Big Bad".</p><p></p><p>I stated what I and my characters prefer - it's our particular social contract. They expect that I'm going to throw them interesting people to meet and interesting situations and the occasional curve ball - and I expect the same from my GM if/when I'm playing in a game run by someone else. It's all part of the fun for us.</p><p></p><p></p><p>I wonder, in that case, what role you see the GM performing, if any form of attempting to direct the players somewhere or to something - or actually planning an adventure, NPCs etc - is so "evil"? Is it just to sit there and roll dice on tables to see if the players encounter something and, if they do, what it is?</p><p></p><p>Players decide to go right, GM rolls die, players go left, GM rolls die, table says there's an NPC (more dice) - 3rd level Gnome Fighter - players decide to kill it, GM rolls dice, players kill it, GM rolls die, it has (more dice) 300gp, players take it, players decide to go ahead, GM rolls die...</p><p></p><p>And gods forfend that the GM actually have any fun by springing an NPC on the party.</p><p></p><p>If that's the case, why have a GM at all? Honestly, sounds like (s)he'd have more fun sitting down with the rest of the players and joining in the discussion on which way they will go without a nasty GM to inflict plots or preplanned surprises on them. They could all just roll on tables to decide what's in front of them and never mind the fact that they've just turned left four times and encountered something completely different...</p><p></p><p>Who needs a GM - a group of people, some dice and a selection of tables with random things on them.</p><p></p><p>But then, the table designers are foisting their choices on you by putting only certain things in the tables - Illusionism on their part.</p><p></p><p></p><p>Well, at least we agree on a couple of things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5182728, member: 88680"] Hmmmm, nowhere did I say it was the "proper" evening's gaming. I don't think in terms of "proper" or "not proper" - nor do I go around saying "that method of gaming/playing/GMing is a Big Bad". I stated what I and my characters prefer - it's our particular social contract. They expect that I'm going to throw them interesting people to meet and interesting situations and the occasional curve ball - and I expect the same from my GM if/when I'm playing in a game run by someone else. It's all part of the fun for us. I wonder, in that case, what role you see the GM performing, if any form of attempting to direct the players somewhere or to something - or actually planning an adventure, NPCs etc - is so "evil"? Is it just to sit there and roll dice on tables to see if the players encounter something and, if they do, what it is? Players decide to go right, GM rolls die, players go left, GM rolls die, table says there's an NPC (more dice) - 3rd level Gnome Fighter - players decide to kill it, GM rolls dice, players kill it, GM rolls die, it has (more dice) 300gp, players take it, players decide to go ahead, GM rolls die... And gods forfend that the GM actually have any fun by springing an NPC on the party. If that's the case, why have a GM at all? Honestly, sounds like (s)he'd have more fun sitting down with the rest of the players and joining in the discussion on which way they will go without a nasty GM to inflict plots or preplanned surprises on them. They could all just roll on tables to decide what's in front of them and never mind the fact that they've just turned left four times and encountered something completely different... Who needs a GM - a group of people, some dice and a selection of tables with random things on them. But then, the table designers are foisting their choices on you by putting only certain things in the tables - Illusionism on their part. Well, at least we agree on a couple of things :) [/QUOTE]
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