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RPGs are ... Role Playing Games
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<blockquote data-quote="Hussar" data-source="post: 5185306" data-attributes="member: 22779"><p>I would say that it's rather normal in real life. Barring prior scheduling, on Sunday, for example, I might stay home and clean, head to the park, take in a movie or whatever. Even on a work day, while my schedule is pre-defined, it's still my choice to go to work.</p><p></p><p>Our adventurers, OTOH, do not have any pre-defined schedule typically. Therefore, it's realistic that the PC's have fairly broad freedom to choose between scenes. </p><p></p><p>However, it's not really all that realistic, when every choice leads to something fun and exciting. Yet, in a game, as DM's, it's our job to make sure that every choice goes somewhere fun an exciting, and, if it's not fun and exciting, we should do something to make it fun an exciting - like blowing something up. My personal favourite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5185306, member: 22779"] I would say that it's rather normal in real life. Barring prior scheduling, on Sunday, for example, I might stay home and clean, head to the park, take in a movie or whatever. Even on a work day, while my schedule is pre-defined, it's still my choice to go to work. Our adventurers, OTOH, do not have any pre-defined schedule typically. Therefore, it's realistic that the PC's have fairly broad freedom to choose between scenes. However, it's not really all that realistic, when every choice leads to something fun and exciting. Yet, in a game, as DM's, it's our job to make sure that every choice goes somewhere fun an exciting, and, if it's not fun and exciting, we should do something to make it fun an exciting - like blowing something up. My personal favourite. :) [/QUOTE]
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