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<blockquote data-quote="Wolf1066" data-source="post: 5185427" data-attributes="member: 88680"><p>That is so, and it's what I strive for in my game - the premise being the "team" was brought together for the most prosaic of reasons - they were hired.</p><p></p><p>So they have jobs to do, but my aim is also to give them latitude in how they do that. The job may be "go to XYZ Corp, pick up a parcel from Mr Frimm, deliver to Acme by sundown tomorrow or we don't get paid."</p><p>The <strong>scenes they cannot avoid </strong>are XYZ Corp for the pick up and Acme for the delivery.</p><p></p><p>Everything else in between and how they go about, it or get around any perceived obstacles, is entirely up to them.</p><p></p><p>Likewise, what plots they decide to get embroiled in outside their working hours is up to them. But they are still nominally in a position where they have a commitment to do what they are required to earn their money.</p><p></p><p>Fortunately, they're in a job that should have more than a few opportunities for inventive resolutions and adventures - and the possibility of picking up a bit of extra loot along the way...</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5185427, member: 88680"] That is so, and it's what I strive for in my game - the premise being the "team" was brought together for the most prosaic of reasons - they were hired. So they have jobs to do, but my aim is also to give them latitude in how they do that. The job may be "go to XYZ Corp, pick up a parcel from Mr Frimm, deliver to Acme by sundown tomorrow or we don't get paid." The [B]scenes they cannot avoid [/B]are XYZ Corp for the pick up and Acme for the delivery. Everything else in between and how they go about, it or get around any perceived obstacles, is entirely up to them. Likewise, what plots they decide to get embroiled in outside their working hours is up to them. But they are still nominally in a position where they have a commitment to do what they are required to earn their money. Fortunately, they're in a job that should have more than a few opportunities for inventive resolutions and adventures - and the possibility of picking up a bit of extra loot along the way... [/QUOTE]
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