Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGs are ... Role Playing Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5186616" data-attributes="member: 22779"><p>I've heard the term "Agressive Scene Framing" thrown around on occassion. I think that might describe things better than "hard". Celebrim is right in that pretty much any "encounter" (by pretty much any definition of the term) is a framed scene. You have an initial set up, and the scenario begins. </p><p></p><p>Agressive Scene Framing allows the GM to simply dictate most or all of the initial elements of the scenario. Imagine a dungeon crawl, but, instead of searching doors and corridors for traps, every bit between each encounter was simply narrated by the GM. That would be agressive scene framing. </p><p></p><p>It can work in certain kinds of campaigns. The one I'm doing now relies pretty heavily on agressive scene framing - the PC's are members of a very powerful organization that sends them on very specific missions - their first one was to find and observe an individual in a city and then ensure that that individual safely traveled from that city to another city.</p><p></p><p>Now, the individual in question turned out to be a terrorist, murdered dozens of people and the PC's wound up fighting the authorities in order to prevent her capture. But, the initial set up was pretty much entirely framed by me. The equipment they had, and most of the details were mine as the GM.</p><p></p><p>The advantage of this is speed. The scenario rockets on roller skates. There's no down time at all. The disadvantage is that it strips away a LOT of player power. Certainly not something I'm going to do every scenario in this campaign. In fact, looking at it, this will likely be the only time. But, it can work.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5186616, member: 22779"] I've heard the term "Agressive Scene Framing" thrown around on occassion. I think that might describe things better than "hard". Celebrim is right in that pretty much any "encounter" (by pretty much any definition of the term) is a framed scene. You have an initial set up, and the scenario begins. Agressive Scene Framing allows the GM to simply dictate most or all of the initial elements of the scenario. Imagine a dungeon crawl, but, instead of searching doors and corridors for traps, every bit between each encounter was simply narrated by the GM. That would be agressive scene framing. It can work in certain kinds of campaigns. The one I'm doing now relies pretty heavily on agressive scene framing - the PC's are members of a very powerful organization that sends them on very specific missions - their first one was to find and observe an individual in a city and then ensure that that individual safely traveled from that city to another city. Now, the individual in question turned out to be a terrorist, murdered dozens of people and the PC's wound up fighting the authorities in order to prevent her capture. But, the initial set up was pretty much entirely framed by me. The equipment they had, and most of the details were mine as the GM. The advantage of this is speed. The scenario rockets on roller skates. There's no down time at all. The disadvantage is that it strips away a LOT of player power. Certainly not something I'm going to do every scenario in this campaign. In fact, looking at it, this will likely be the only time. But, it can work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGs are ... Role Playing Games
Top