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<blockquote data-quote="pemerton" data-source="post: 5186690" data-attributes="member: 42582"><p>@Hussar - Basic D&D relies on the sort of scene framing you describe, because there are no rules for handling the trips back and forth between town and dungeon. I imagine at least some Tunnels and Trolls play is also similar to this.</p><p></p><p>I also find it interesting that both you and Wolf1066 are using an ingame rationale (PC membership of particular organisations) to help justify your scene framing. What I'm trying to do in my approach to GMing - in order to reduce the boring bits, but hopefully without vitiating my players' choices - is to use more of this hard/aggressive scene framing <em>without bothering about</em> any ingame rationale - just like Basic D&D and T&T. I think some of my players have somewhat ingrained simulationist sensibilities that might be a little offended by this, but I'm hoping that the simulationism is "by habit" rather than "by desire", so that if it's clear that they're not being robbed of XPs or the ability to do interesting stuff, they'll be more ready to let it go.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5186690, member: 42582"] @Hussar - Basic D&D relies on the sort of scene framing you describe, because there are no rules for handling the trips back and forth between town and dungeon. I imagine at least some Tunnels and Trolls play is also similar to this. I also find it interesting that both you and Wolf1066 are using an ingame rationale (PC membership of particular organisations) to help justify your scene framing. What I'm trying to do in my approach to GMing - in order to reduce the boring bits, but hopefully without vitiating my players' choices - is to use more of this hard/aggressive scene framing [I]without bothering about[/I] any ingame rationale - just like Basic D&D and T&T. I think some of my players have somewhat ingrained simulationist sensibilities that might be a little offended by this, but I'm hoping that the simulationism is "by habit" rather than "by desire", so that if it's clear that they're not being robbed of XPs or the ability to do interesting stuff, they'll be more ready to let it go. [/QUOTE]
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