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<blockquote data-quote="SiderisAnon" data-source="post: 4702902" data-attributes="member: 44949"><p>In general, I find most licensed property gaming books to be a disappointment. The problem is that they tend to take a very limit scope thing, such as a single TV show or movie, and turn it in to a wide tapestry. It just doesn't work.</p><p></p><p>I think the staying power of Star Wars and Star Trek is that both encompass wide tapestry universies in their very nature. Frankly, the Star Wars universe is more varied than the D&D one.</p><p></p><p>When you have something more focused, like say Battlestar Galactica, there is really a limt to what you can play. Sure, you can do anything you like with the system, but then you're really not playing Battlestar Galactica, are you? I have seen several game systems where I love the original inspiration, but have no desire to try and play a game there.</p><p></p><p>There is also the drawback that your game will probably never live up to the original. We are not professional writers, so our dialog isn't as good. We can't go back and edit, so things lack the polish. We perhaps aren't as creative as the writers (at least in the limited avenue of the settings), so our campaigns dissapoint. I watched a friend try to run Wheel of Time once, and it was painful because they could never get anywhere near the glory the other playres saw in the books. (I had fun, but I have never read a single book in the series.)</p><p></p><p></p><p>And as noted above, it's a niche thing. Gaming is a niche market. Gamers who like show/movie X is a smaller niche. Those who then want to play repeatedly in that setting are an even smaller niche.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 4702902, member: 44949"] In general, I find most licensed property gaming books to be a disappointment. The problem is that they tend to take a very limit scope thing, such as a single TV show or movie, and turn it in to a wide tapestry. It just doesn't work. I think the staying power of Star Wars and Star Trek is that both encompass wide tapestry universies in their very nature. Frankly, the Star Wars universe is more varied than the D&D one. When you have something more focused, like say Battlestar Galactica, there is really a limt to what you can play. Sure, you can do anything you like with the system, but then you're really not playing Battlestar Galactica, are you? I have seen several game systems where I love the original inspiration, but have no desire to try and play a game there. There is also the drawback that your game will probably never live up to the original. We are not professional writers, so our dialog isn't as good. We can't go back and edit, so things lack the polish. We perhaps aren't as creative as the writers (at least in the limited avenue of the settings), so our campaigns dissapoint. I watched a friend try to run Wheel of Time once, and it was painful because they could never get anywhere near the glory the other playres saw in the books. (I had fun, but I have never read a single book in the series.) And as noted above, it's a niche thing. Gaming is a niche market. Gamers who like show/movie X is a smaller niche. Those who then want to play repeatedly in that setting are an even smaller niche. [/QUOTE]
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