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<blockquote data-quote="delericho" data-source="post: 4703465" data-attributes="member: 22424"><p>I think it depends very much on the nature of the licensed property, and whether there is "anything else" happening in the universe that is being licensed.</p><p></p><p>The Star Wars setting makes a good choice for a licensed game because, in large part thanks to the Expanded Universe material, there's a whole lot going on that doesn't have to do with the Skywalker clan.</p><p></p><p>Similarly, in Star Trek, the Enterprise was only one of a whole fleet of ships. So, setting a game in that universe makes a great deal of sense. (Although, Star Trek has problems in that the 'default campaign' has an in-built heirarchy of command, which may prove problematic in an RPG.)</p><p></p><p>Serenity should probably be the same, although the universe itself isn't hugely fleshed out. (That may or may not be an advantage, of course.) And the Babylon 5 universe should also work quite well, except that everything that has been presented in that universe outside the core plot of the TV series has been of questionable quality, at best.</p><p></p><p>By contrast, until the very last episode, Buffy was saddled with the whole "one slayer in every generation" restriction, which limits the utility of the setting in an RPG. Likewise, "Highlander" would be a poor choice, since by the end of the film there is only one Immortal left. "Battlestar Galactica" and "Red Dwarf" also suffer this same problem - the nature of the universe makes the title ship somewhat unique in each case, which is rather too limiting for an RPG.</p><p></p><p>For the most part, I think I prefer my RPGs built so as to emulate many sources rather than just one. So, rather than a Die Hard or Bad Boys RPG, an action movies supplement/toolbox for "d20 Modern" is a better choice. Rather than Bond or Bourne, better to go with "Spycraft". And so on.</p></blockquote><p></p>
[QUOTE="delericho, post: 4703465, member: 22424"] I think it depends very much on the nature of the licensed property, and whether there is "anything else" happening in the universe that is being licensed. The Star Wars setting makes a good choice for a licensed game because, in large part thanks to the Expanded Universe material, there's a whole lot going on that doesn't have to do with the Skywalker clan. Similarly, in Star Trek, the Enterprise was only one of a whole fleet of ships. So, setting a game in that universe makes a great deal of sense. (Although, Star Trek has problems in that the 'default campaign' has an in-built heirarchy of command, which may prove problematic in an RPG.) Serenity should probably be the same, although the universe itself isn't hugely fleshed out. (That may or may not be an advantage, of course.) And the Babylon 5 universe should also work quite well, except that everything that has been presented in that universe outside the core plot of the TV series has been of questionable quality, at best. By contrast, until the very last episode, Buffy was saddled with the whole "one slayer in every generation" restriction, which limits the utility of the setting in an RPG. Likewise, "Highlander" would be a poor choice, since by the end of the film there is only one Immortal left. "Battlestar Galactica" and "Red Dwarf" also suffer this same problem - the nature of the universe makes the title ship somewhat unique in each case, which is rather too limiting for an RPG. For the most part, I think I prefer my RPGs built so as to emulate many sources rather than just one. So, rather than a Die Hard or Bad Boys RPG, an action movies supplement/toolbox for "d20 Modern" is a better choice. Rather than Bond or Bourne, better to go with "Spycraft". And so on. [/QUOTE]
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