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<blockquote data-quote="Tinker Gnome" data-source="post: 4715718" data-attributes="member: 15608"><p>This is just me thinking aloud here.</p><p></p><p>I think that one should try and create new ideas of their own, while at the same time tieing it in to the original flavor of the world.</p><p></p><p>So, take The Wheel of Time for an example. Take an elements of the world, such as the Portal Stones, and that time is cyclical and create an adventure out of it. Say, the PCs use a Portal Stone that takes them to an ancient fortress high in the mountains that is the remnant of a previous turning of the wheel. Then add in your own unique monsters and plot elements, but utilize the core facets of the world.</p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 4715718, member: 15608"] This is just me thinking aloud here. I think that one should try and create new ideas of their own, while at the same time tieing it in to the original flavor of the world. So, take The Wheel of Time for an example. Take an elements of the world, such as the Portal Stones, and that time is cyclical and create an adventure out of it. Say, the PCs use a Portal Stone that takes them to an ancient fortress high in the mountains that is the remnant of a previous turning of the wheel. Then add in your own unique monsters and plot elements, but utilize the core facets of the world. [/QUOTE]
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