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Rpg's dieing out in our life time?
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<blockquote data-quote="Windjammer" data-source="post: 5103837" data-attributes="member: 60075"><p>In a recent <a href="http://www.thecoremechanic.com/2010/02/eric-mona-on-future-of-rpgs.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29" target="_blank">talk</a>, Erik Mona (to the OP: head of Paizo, a mid field RPG publisher) said this - I paraphrase from memory:</p><p></p><p></p><p><em>Will the RPG industry go under?</em></p><p><em></em></p><p><em>Well, the actual number of products sold in the industry is ca. <strong>10% </strong>compared to how much stuff (A)D&D </em><em>sold during</em><em> the 80s. On the other hand, the cost to market, print, distribute, and even direct-sell your RPG product has decreased so much since the 80s that that is totally viable.</em></p><p></p><p>To the OP (using now my own words again): there is a trend across boardgames and RPG games currently which are cost-heavy in the (plastic) miniatures department. That trend is basically, 'the golden age is over'. In short, we're not going to see production heavy games like <em>Dreamblade </em>or <em>Battlelore </em>or even <em>D&D Miniatures</em> again, at least not soon. The economy was briefly able to sustain such product, but is no longer. Moving from wargames for the reasons you stated to either RPGs or boardgames at this point is basically jumping out of the frying pan into the fire. Case in point, the production quality of D&D books beyond the (beautiful! shiny!) cover has deteriorated over the past 3 years significantly.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5103837, member: 60075"] In a recent [URL="http://www.thecoremechanic.com/2010/02/eric-mona-on-future-of-rpgs.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29"]talk[/URL], Erik Mona (to the OP: head of Paizo, a mid field RPG publisher) said this - I paraphrase from memory: [I]Will the RPG industry go under? Well, the actual number of products sold in the industry is ca. [B]10% [/B]compared to how much stuff (A)D&D [/I][I]sold during[/I][I] the 80s. On the other hand, the cost to market, print, distribute, and even direct-sell your RPG product has decreased so much since the 80s that that is totally viable.[/I] To the OP (using now my own words again): there is a trend across boardgames and RPG games currently which are cost-heavy in the (plastic) miniatures department. That trend is basically, 'the golden age is over'. In short, we're not going to see production heavy games like [I]Dreamblade [/I]or [I]Battlelore [/I]or even [I]D&D Miniatures[/I] again, at least not soon. The economy was briefly able to sustain such product, but is no longer. Moving from wargames for the reasons you stated to either RPGs or boardgames at this point is basically jumping out of the frying pan into the fire. Case in point, the production quality of D&D books beyond the (beautiful! shiny!) cover has deteriorated over the past 3 years significantly. [/QUOTE]
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