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<blockquote data-quote="TheAlkaizer" data-source="post: 9027176" data-attributes="member: 7024893"><p>I focused on these three parts of my personal survey because they're <em>very </em>active spaces. The OSR space itself is more active in what it produces than many big official RPGs. However, I assure you, within what is possible for one individual with a job, I've touched to many things outside of that in the past four years, Burning Wheel and Vampire among them! I still have at least two dozen systems that I've read through but have yet to play.</p><p></p><p></p><p>It's all good. There's been many good finds too! I don't regret. It's not that the spaces are not innovative at all, just that they're not as much as I though they'd be.</p><p></p><p></p><p>It's my personal take on it, but I felt like the promise of the OSR was two folds: go back to a style of play which has some specific qualities over the more modern approach, use a common framework on which we can build and expand instead of reinventing the wheel constantly. What I seem to see in the several produces I've touched is exactly reinventing the wheel and very little creating new stuff on top of it. The same monsters come back in bestiary after bestiary, equipment lists that are almost identicals, slight variant on the same few rules; or sometimes the rules are exactly the same, but there's just a few different random tables sprinkled around.</p><p></p><p>If I go and spend 70$ on a big rulebook for a very different system from another publisher, I tend to find something quite different with at least a few interesting things to mull on.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9027176, member: 7024893"] I focused on these three parts of my personal survey because they're [I]very [/I]active spaces. The OSR space itself is more active in what it produces than many big official RPGs. However, I assure you, within what is possible for one individual with a job, I've touched to many things outside of that in the past four years, Burning Wheel and Vampire among them! I still have at least two dozen systems that I've read through but have yet to play. It's all good. There's been many good finds too! I don't regret. It's not that the spaces are not innovative at all, just that they're not as much as I though they'd be. It's my personal take on it, but I felt like the promise of the OSR was two folds: go back to a style of play which has some specific qualities over the more modern approach, use a common framework on which we can build and expand instead of reinventing the wheel constantly. What I seem to see in the several produces I've touched is exactly reinventing the wheel and very little creating new stuff on top of it. The same monsters come back in bestiary after bestiary, equipment lists that are almost identicals, slight variant on the same few rules; or sometimes the rules are exactly the same, but there's just a few different random tables sprinkled around. If I go and spend 70$ on a big rulebook for a very different system from another publisher, I tend to find something quite different with at least a few interesting things to mull on. [/QUOTE]
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