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<blockquote data-quote="hawkeyefan" data-source="post: 9027193" data-attributes="member: 6785785"><p>What I’ve personally found to be innovating the past few years has been more about application. How mechanics are applied, or how they’re combined in interesting ways. </p><p></p><p>The DIE RPG has some pretty interesting mechanics. I don’t know if they’ve all appeared in games before, but the game certainly feels like something new. Even something as simple as each class being focused on one of the six primary polyhedral dice seems innovative. That each class uses their specific dice in different ways only enhances that. </p><p></p><p>Then there’s the structure of the game. The players are playing Personas (ordinary people with messy lives) who get together to play an RPG and get pulled into their fictional world, and become Paragons. It adds a unique element to the game. </p><p></p><p>With the amount of games that have existed at this point, I think it’s less likely that innovation will be all about mechanics. There will be new ways to innovate.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9027193, member: 6785785"] What I’ve personally found to be innovating the past few years has been more about application. How mechanics are applied, or how they’re combined in interesting ways. The DIE RPG has some pretty interesting mechanics. I don’t know if they’ve all appeared in games before, but the game certainly feels like something new. Even something as simple as each class being focused on one of the six primary polyhedral dice seems innovative. That each class uses their specific dice in different ways only enhances that. Then there’s the structure of the game. The players are playing Personas (ordinary people with messy lives) who get together to play an RPG and get pulled into their fictional world, and become Paragons. It adds a unique element to the game. With the amount of games that have existed at this point, I think it’s less likely that innovation will be all about mechanics. There will be new ways to innovate. [/QUOTE]
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