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<blockquote data-quote="Faolyn" data-source="post: 9027827" data-attributes="member: 6915329"><p>I think they could possibly work on creating different settings, something other than Typical D&D With The Serial Numbers Filed Off. Different monsters, for one--too many of them rely on standard D&D monsters, possibly with different names for the ones not released to the OGL. While I don't own DCC, what I've read about wizard corruption is a good example of what I mean, because it automatically paints a different world than a typical D&D world, and a setting could really lean into something like that. They could even do different races. Even though I personally hate race-as-class, which many/most OSR games seem to use, a game could do something other than elf, dwarf, halfling, and maybe (half)orc. A setting with gnomes (crafting/illusion), minotaurs (martial/maze-walking abilities), mushroom-folk (druidy casters), and, I dunno, sugar glider-folk (gliding/climbing/sneakiness) is going to at least <em>feel </em>very different than every other OSR game out there, even if the mechanics are 90% similar.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9027827, member: 6915329"] I think they could possibly work on creating different settings, something other than Typical D&D With The Serial Numbers Filed Off. Different monsters, for one--too many of them rely on standard D&D monsters, possibly with different names for the ones not released to the OGL. While I don't own DCC, what I've read about wizard corruption is a good example of what I mean, because it automatically paints a different world than a typical D&D world, and a setting could really lean into something like that. They could even do different races. Even though I personally hate race-as-class, which many/most OSR games seem to use, a game could do something other than elf, dwarf, halfling, and maybe (half)orc. A setting with gnomes (crafting/illusion), minotaurs (martial/maze-walking abilities), mushroom-folk (druidy casters), and, I dunno, sugar glider-folk (gliding/climbing/sneakiness) is going to at least [I]feel [/I]very different than every other OSR game out there, even if the mechanics are 90% similar. [/QUOTE]
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