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<blockquote data-quote="AbdulAlhazred" data-source="post: 9027857" data-attributes="member: 82106"><p>Yeah, but at some level its skilled play in a totally defined dungeon-esque environment. I agree, you can alter the feel of the monsters, use slightly different types of environments (space ship, ruins, etc.) but at some point its still basically a D&D-like combat system, some form of D&D-esque logistics, similar sorts of archetype-as-class, level-based advancement, etc. The nut of each game is really its 'process of play' and that's definitional to OSR, pretty much. So you can get SOME variations, but a lot of the 'feel' of a game comes from the stuff that defines it as OSR, so you can only move so much away from that. </p><p></p><p>I mean, you CAN do a bunch. Read 1e Gamma World, its basically a variant of D&D, mechanically, but it definitely does feel quite different. OTOH it might not quite meet everyone's criteria for being an OSR game (though honestly, I think it is close in a lot of ways).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9027857, member: 82106"] Yeah, but at some level its skilled play in a totally defined dungeon-esque environment. I agree, you can alter the feel of the monsters, use slightly different types of environments (space ship, ruins, etc.) but at some point its still basically a D&D-like combat system, some form of D&D-esque logistics, similar sorts of archetype-as-class, level-based advancement, etc. The nut of each game is really its 'process of play' and that's definitional to OSR, pretty much. So you can get SOME variations, but a lot of the 'feel' of a game comes from the stuff that defines it as OSR, so you can only move so much away from that. I mean, you CAN do a bunch. Read 1e Gamma World, its basically a variant of D&D, mechanically, but it definitely does feel quite different. OTOH it might not quite meet everyone's criteria for being an OSR game (though honestly, I think it is close in a lot of ways). [/QUOTE]
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