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<blockquote data-quote="Tigris" data-source="post: 9868333" data-attributes="member: 7043270"><p>What? Sorry why would one trust the author? Thats not just naive its actively misleading/harmful in some cases. </p><p></p><p>What the author say is in the end just marketing and must be taken as that and not as the truth. </p><p></p><p></p><p>It makes a lot more sense to analyse the systems and compare the facts (like to which mechanics they are similar) than listening to marketing. </p><p></p><p></p><p></p><p>Also its not controversial at all that pretty much every tactical rpg, which draw steel is, is inspired by 4e. Similar most tactical RPGs which have a clear combat /non combat split use inspiration from PbtA (directly or indirectly over FitD) for the non combat part. </p><p></p><p></p><p>Even AI when asked says:</p><p></p><p>"Draw Steel (MCDM's upcoming TTRPG) blends 4th Edition D&D tactical combat with modern indie, narrative-driven PbtA (Powered by the Apocalypse) and FitD (Forged in the Dark) influences. Key inspirations include trinary "success/partial/fail" outcomes on dice rolls, cinematic montage rules for non-combat, and a focus on tactical, character-driven heroism."</p></blockquote><p></p>
[QUOTE="Tigris, post: 9868333, member: 7043270"] What? Sorry why would one trust the author? Thats not just naive its actively misleading/harmful in some cases. What the author say is in the end just marketing and must be taken as that and not as the truth. It makes a lot more sense to analyse the systems and compare the facts (like to which mechanics they are similar) than listening to marketing. Also its not controversial at all that pretty much every tactical rpg, which draw steel is, is inspired by 4e. Similar most tactical RPGs which have a clear combat /non combat split use inspiration from PbtA (directly or indirectly over FitD) for the non combat part. Even AI when asked says: "Draw Steel (MCDM's upcoming TTRPG) blends 4th Edition D&D tactical combat with modern indie, narrative-driven PbtA (Powered by the Apocalypse) and FitD (Forged in the Dark) influences. Key inspirations include trinary "success/partial/fail" outcomes on dice rolls, cinematic montage rules for non-combat, and a focus on tactical, character-driven heroism." [/QUOTE]
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