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RPGs with good warband mechanics
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<blockquote data-quote="TheAlkaizer" data-source="post: 9526049" data-attributes="member: 7024893"><p>Hi!</p><p></p><p>I'm going to attempt to use your collective knowledge.</p><p></p><p>I've slowly been coalescing ideas over the path few months for an RPG I'd like to design. </p><p></p><p>I think that I'm mostly interested to making something that supports and encourages a warband scope. It would support the traditional four or five players with each a single character. But the game advancement would slowly encourage you to participate in the setting, try to leave your mark, offer the DM some tools to procedurally create events and have the world evolve. I really like the idea of accruing followers and possibly having the option to do bigger scale battles. I don't think I'm too interested to expand all the way into big domain play and have army battles. But the idea of a 5-30 individuals scale is appealing to me.</p><p></p><p>I'm really torn between including fantasy elements or sticking to a purely medieval historical analogue.</p><p></p><p>Anyway, I've got half a dozen set of rules that I've went over. Their often too complicated to my taste or really lean too hard in the "mass" scale battle with having a castle and stuff like that. So I'm wondering if the knowledgeable individuals of ENWorld could enlighten me to either: games that tackle this scope of play, or games that have interesting/enjoyable/efficient rules for it.</p><p></p><p>Thank you!</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9526049, member: 7024893"] Hi! I'm going to attempt to use your collective knowledge. I've slowly been coalescing ideas over the path few months for an RPG I'd like to design. I think that I'm mostly interested to making something that supports and encourages a warband scope. It would support the traditional four or five players with each a single character. But the game advancement would slowly encourage you to participate in the setting, try to leave your mark, offer the DM some tools to procedurally create events and have the world evolve. I really like the idea of accruing followers and possibly having the option to do bigger scale battles. I don't think I'm too interested to expand all the way into big domain play and have army battles. But the idea of a 5-30 individuals scale is appealing to me. I'm really torn between including fantasy elements or sticking to a purely medieval historical analogue. Anyway, I've got half a dozen set of rules that I've went over. Their often too complicated to my taste or really lean too hard in the "mass" scale battle with having a castle and stuff like that. So I'm wondering if the knowledgeable individuals of ENWorld could enlighten me to either: games that tackle this scope of play, or games that have interesting/enjoyable/efficient rules for it. Thank you! [/QUOTE]
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