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rpgtonight online living game playest
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<blockquote data-quote="The Hound" data-source="post: 5168135" data-attributes="member: 30195"><p>The first (almost) fully functional playtest of the RPGtonight Online Living Game is about to start. We are still accepting players and GMs. The more of each the merrier! Players are organizing themselves into parties now and GMs will soon start recruiting parties to perform adventurous and nefarious deeds on their behalf.</p><p></p><p>This living game is unique and quite a bit different from other living games. There are no pre-planned scenarios or adventures. Instead, the GMs themselves are playing the game amongst themselves, with characters of their own instead of random NPCs, and using the actions of adventuring parties to advance their interests and thwart the goals of others. And some of the players are already planning missions of their own to convince GMs to send them on. The rules set that we have devised to make this happen is what is being tested. </p><p></p><p>If you are interested please take a look at the information on the main page of our site ( <a href="http://www.rpgtonight.com" target="_blank">RPGtonight Free Online Virtual Tabletop for Role Playing Games</a> ) and in the Living Game Playtests section about midway down our message boards, and respond with an email to <a href="mailto:admin@rpgtonight.com">admin@rpgtonight.com</a> . Players and GM's PDF manuals will be emailed to you the same day. Please state whether you are interested in testing as a player or GM, or want to get both manuals to help you make a choice. We particularly need more GMs.</p><p></p><p>The playtests will use the D&D 4e system, simply because that is what most people seem to be playing right now. All gameplay will use the rpgtonight online VT, which includes chat, maps, miniatures, dice, etc.</p></blockquote><p></p>
[QUOTE="The Hound, post: 5168135, member: 30195"] The first (almost) fully functional playtest of the RPGtonight Online Living Game is about to start. We are still accepting players and GMs. The more of each the merrier! Players are organizing themselves into parties now and GMs will soon start recruiting parties to perform adventurous and nefarious deeds on their behalf. This living game is unique and quite a bit different from other living games. There are no pre-planned scenarios or adventures. Instead, the GMs themselves are playing the game amongst themselves, with characters of their own instead of random NPCs, and using the actions of adventuring parties to advance their interests and thwart the goals of others. And some of the players are already planning missions of their own to convince GMs to send them on. The rules set that we have devised to make this happen is what is being tested. If you are interested please take a look at the information on the main page of our site ( [URL="http://www.rpgtonight.com"]RPGtonight Free Online Virtual Tabletop for Role Playing Games[/URL] ) and in the Living Game Playtests section about midway down our message boards, and respond with an email to [EMAIL="admin@rpgtonight.com"]admin@rpgtonight.com[/EMAIL] . Players and GM's PDF manuals will be emailed to you the same day. Please state whether you are interested in testing as a player or GM, or want to get both manuals to help you make a choice. We particularly need more GMs. The playtests will use the D&D 4e system, simply because that is what most people seem to be playing right now. All gameplay will use the rpgtonight online VT, which includes chat, maps, miniatures, dice, etc. [/QUOTE]
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