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RPGXPlorer - anyone tried it?
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<blockquote data-quote="azhrei_fje" data-source="post: 2552229" data-attributes="member: 12966"><p>Actually, this turns me off. But it's more a principle thing than anything else. While the Mono project is progressing, it will be some time before the Window.* and Forms.* modules are complete enough to actually use. And given their track record, I expect MS to create a "dialect" of .NET that isn't part of the ECMA standard; oh, and guess which version of .NET their tools will target?</p><p></p><p>Concerning performance being better in .NET than Java: I'll believe it when I see it. They both have virtually identical technology: a virtual machine that runs pseudo-compiled code, and an interface for running truly compiled code ("unmanaged" in .NET, "native" in Java).</p><p></p><p>Having said all that, when the tool has evolved a bit, I'll take a look at it. I prefer open source tools -- I don't want to be stuck with a dead-end application because Billy Bob and his brother Darryl decided they didn't want to work on it any more. Which is why I'm writing my own mapping software with fog-of-war support and releasing it under the GPL. If I get hit by a truck or something, all of the users are not scr*wed (er, I mean, "left out in the cold"). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I liked PCGen for that reason, up through v2.7.3. I did quite a bit of hacking on LST files and even dug through the source code a bit. But as a DM, I found it wasn't as useful. So it was around that time that I stopped using PCGen and started looking for something else. (Now they have GMGen, or whatever they're calling it. Maybe I need to take another look.)</p><p></p><p>As the forums on RPGxplorer hint at, DMGenie has some scripting problems. But I've found that its combat management is the best I've seen so far. Alas, it's not open source either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I wanted to try Kloogewerks, but they didn't respond to repeated questions sent via email (sigh). That put me off.</p><p></p><p>Who knows? After I finish my mapping software, maybe I'll tackle the combat tracker next? But that'll be a big task and not one that I'm going to step into lightly.</p><p></p><p>Good gaming!</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2552229, member: 12966"] Actually, this turns me off. But it's more a principle thing than anything else. While the Mono project is progressing, it will be some time before the Window.* and Forms.* modules are complete enough to actually use. And given their track record, I expect MS to create a "dialect" of .NET that isn't part of the ECMA standard; oh, and guess which version of .NET their tools will target? Concerning performance being better in .NET than Java: I'll believe it when I see it. They both have virtually identical technology: a virtual machine that runs pseudo-compiled code, and an interface for running truly compiled code ("unmanaged" in .NET, "native" in Java). Having said all that, when the tool has evolved a bit, I'll take a look at it. I prefer open source tools -- I don't want to be stuck with a dead-end application because Billy Bob and his brother Darryl decided they didn't want to work on it any more. Which is why I'm writing my own mapping software with fog-of-war support and releasing it under the GPL. If I get hit by a truck or something, all of the users are not scr*wed (er, I mean, "left out in the cold"). :) Anyway, I liked PCGen for that reason, up through v2.7.3. I did quite a bit of hacking on LST files and even dug through the source code a bit. But as a DM, I found it wasn't as useful. So it was around that time that I stopped using PCGen and started looking for something else. (Now they have GMGen, or whatever they're calling it. Maybe I need to take another look.) As the forums on RPGxplorer hint at, DMGenie has some scripting problems. But I've found that its combat management is the best I've seen so far. Alas, it's not open source either. :( I wanted to try Kloogewerks, but they didn't respond to repeated questions sent via email (sigh). That put me off. Who knows? After I finish my mapping software, maybe I'll tackle the combat tracker next? But that'll be a big task and not one that I'm going to step into lightly. Good gaming! [/QUOTE]
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