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RPGXPlorer - anyone tried it?
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<blockquote data-quote="smootrk" data-source="post: 2554019" data-attributes="member: 28583"><p>I have been playing with the program for a little while today. Overall, I am impressed.</p><p></p><p>It looks good, navigation is intuitive for me (as an old pro at windows style file management), and I only ran into a few snags while trying to enter a few entries. For the most part, I think the snags have simple fixes, and they will be corrected very soon because they revolved around core class abilities and/or feats that modify those abilities (namely # times per day certain abilities can be used, and subsequently modifying those frequencies).</p><p></p><p>One aspect that I did not like was having to effectively work with the data, and then separately have to work with a html editor to make a rule page that fully described the particular rule component. Not terribly difficult to work around; I just don't like switching back and forth, and typing some info twice. A better user interface that supports both aspects of data entry would be a plus for me.</p><p></p><p>I also think the company may gather more support and possibly even help with finding those little quirks faster if they created a few tutorials or walkthru's for entering some different types of data (Feats, Classes, Items, etc.). With more people doing little tests with data and finding those little areas that need tweaking they could fix the majority of those issues faster, but I know folks don't like to "figure it out by themselves." </p><p></p><p>Also, they will quickly need to add the ability to have multiple rule sets. Some folks operate multiple campaigns using very different types of rules, like one homebrew, and another as a FR campaign. They need the ability to be able to code their rule sets separately without having them co-mingled.</p><p></p><p>All in all, for a pre-release beta, despite my minor criticisms, I am impressed and I think that the product will have wide support once it gets out to the masses. </p><p></p><p>BTW, I have tried several other types of products. Those products are good as well, but as RPGXPlorer continues its refinements and development, I believe it will be the best option for me.</p></blockquote><p></p>
[QUOTE="smootrk, post: 2554019, member: 28583"] I have been playing with the program for a little while today. Overall, I am impressed. It looks good, navigation is intuitive for me (as an old pro at windows style file management), and I only ran into a few snags while trying to enter a few entries. For the most part, I think the snags have simple fixes, and they will be corrected very soon because they revolved around core class abilities and/or feats that modify those abilities (namely # times per day certain abilities can be used, and subsequently modifying those frequencies). One aspect that I did not like was having to effectively work with the data, and then separately have to work with a html editor to make a rule page that fully described the particular rule component. Not terribly difficult to work around; I just don't like switching back and forth, and typing some info twice. A better user interface that supports both aspects of data entry would be a plus for me. I also think the company may gather more support and possibly even help with finding those little quirks faster if they created a few tutorials or walkthru's for entering some different types of data (Feats, Classes, Items, etc.). With more people doing little tests with data and finding those little areas that need tweaking they could fix the majority of those issues faster, but I know folks don't like to "figure it out by themselves." Also, they will quickly need to add the ability to have multiple rule sets. Some folks operate multiple campaigns using very different types of rules, like one homebrew, and another as a FR campaign. They need the ability to be able to code their rule sets separately without having them co-mingled. All in all, for a pre-release beta, despite my minor criticisms, I am impressed and I think that the product will have wide support once it gets out to the masses. BTW, I have tried several other types of products. Those products are good as well, but as RPGXPlorer continues its refinements and development, I believe it will be the best option for me. [/QUOTE]
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