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RPGXPlorer - anyone tried it?
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<blockquote data-quote="Anurien" data-source="post: 2557790" data-attributes="member: 30386"><p>Righty hoh, my brain is now functioning again after an encounter with Morrus and a pack of angry although surprisingly refreshing CR10 Beer Demons and their leader CR20 Double Whisky (with Water Elemental familiar). Needless to say we were victorious and many of the enemy fell before us.</p><p></p><p>I have over time and similar encounters learned that the more beer demons you defeat the greater the wrath of the Demon Lord Hangover although.....this time I was suprised when his new side-kick Demon Prince 10AM Hotel Firealarm Test made an appearance. I shall be prepared next time (*inspects Mufflers of Fire Resistance 20*)</p><p></p><p>Anyhow....back to reality..... I'll try and answer a few points that have been raised.</p><p></p><p></p><p>Yup, on past 'strategy' from the BoR I'd come to this conclusion too. My main reason for selecting this technology for RPGXplorer was that, frankly, I come from an MS programming background and switching would have required significant time spent on learning a new set of skills (not smart when ur setting up a new company). The decision was made easier by the fact that .Net is theoretically a cross-platform techology and while I wanted to focus on the Windows version first, I also wanted to be able to produce Unix and Mac versions. The criticism eTools received for not doing this was not far from my mind either. I'm hopeful we can still achieve this although like you say Mono is lagging behind a bit. Once we have 1.1 out of the door we'll start looking at it.</p><p></p><p></p><p>I wasn't aware .Net was faster. I'd be equally skeptical of any such claim. I don't see how it could be faster. The architecture of running the intermediate language couldn't possibly be significantly different. There's only a very small amount of scope for varying the way you'd implement it IMHO.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> - first off, we're British but I take your point. Pierce Morgan Ltd. is a small company for sure, but we are a company. We have offices in the Aberdeen Science and Tech Park, full-time staff and short of a nuclear attack, I think we'll be around for a while. As for open-source we've made a committment to make RPGXplorer freeware in the event of the company folding. That's very unlikely though.</p><p></p><p>We're also committed to responding to feature requests as you will find out if you check out our Feature Requests and Features Released forums, although at the moment we're obviously limited by the fact that our priority is to get v1.0 out asap.</p><p></p><p></p><p>October. It's $30. We're hoping that we'll have every kind of expansion available from PrC's to Magic Weapons and everything in between.</p><p></p><p></p><p>The IE dependency is temporary until we can replace it with a .Net browser component like Syncfusions'. This is essential before we can do a Unix/Mac build also. No reason why you can't use Firefox as your main browser, we just use a plug-in component within the application. For schedule on this see above. More info on our forums too.</p><p></p><p></p><p>We took a decision early on that HTML was the only effective way to present rule 'pages' to the user and I think it is the right decision. We looked briefly at using XSLT to allow a single point of data entry and to generate the HTML for you but this is just not practical for reasons I'm sure you can work our yourself. I've given a lot of thought to this problem and the only feasible solution IMHO is to improve our HTML templates over time and to perhaps integrate an HTML Editor and tools directly into the application (there is also some scope for using XSLT to set heading etc. which we need to get done). There's a forum on our site that's looking at ways of easing the HTML input process, speak to a guy called Nebular, he's created a tool called RPGXHelp and used it to put in rule pages for over 800 feats since the beta came out. There's a link in our Tools forum. </p><p></p><p>I should reiterate at this point that we do not tolerate the sharing of non-OGL data on our site and discourage it among our users. I only mention it to prevent people reading this from asking Nebular for his data. Don't. He won't.</p><p></p><p>I </p><p>We put an apology into the beta for the lack of help/tutorials. This will not be the case in the main version. </p><p></p><p></p><p>We have a couple of open Feature Requests on this. I think they've been scheduled for 1.1 (*checks*). Yup the main one is 1.1. We'll be putting a sourcebook/license property on each component for 1.0. No exact date for 1.1 at the moment.</p><p></p><p></p><p>Thanks, I'm sure it will be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Anurien, post: 2557790, member: 30386"] Righty hoh, my brain is now functioning again after an encounter with Morrus and a pack of angry although surprisingly refreshing CR10 Beer Demons and their leader CR20 Double Whisky (with Water Elemental familiar). Needless to say we were victorious and many of the enemy fell before us. I have over time and similar encounters learned that the more beer demons you defeat the greater the wrath of the Demon Lord Hangover although.....this time I was suprised when his new side-kick Demon Prince 10AM Hotel Firealarm Test made an appearance. I shall be prepared next time (*inspects Mufflers of Fire Resistance 20*) Anyhow....back to reality..... I'll try and answer a few points that have been raised. Yup, on past 'strategy' from the BoR I'd come to this conclusion too. My main reason for selecting this technology for RPGXplorer was that, frankly, I come from an MS programming background and switching would have required significant time spent on learning a new set of skills (not smart when ur setting up a new company). The decision was made easier by the fact that .Net is theoretically a cross-platform techology and while I wanted to focus on the Windows version first, I also wanted to be able to produce Unix and Mac versions. The criticism eTools received for not doing this was not far from my mind either. I'm hopeful we can still achieve this although like you say Mono is lagging behind a bit. Once we have 1.1 out of the door we'll start looking at it. I wasn't aware .Net was faster. I'd be equally skeptical of any such claim. I don't see how it could be faster. The architecture of running the intermediate language couldn't possibly be significantly different. There's only a very small amount of scope for varying the way you'd implement it IMHO. :D - first off, we're British but I take your point. Pierce Morgan Ltd. is a small company for sure, but we are a company. We have offices in the Aberdeen Science and Tech Park, full-time staff and short of a nuclear attack, I think we'll be around for a while. As for open-source we've made a committment to make RPGXplorer freeware in the event of the company folding. That's very unlikely though. We're also committed to responding to feature requests as you will find out if you check out our Feature Requests and Features Released forums, although at the moment we're obviously limited by the fact that our priority is to get v1.0 out asap. October. It's $30. We're hoping that we'll have every kind of expansion available from PrC's to Magic Weapons and everything in between. The IE dependency is temporary until we can replace it with a .Net browser component like Syncfusions'. This is essential before we can do a Unix/Mac build also. No reason why you can't use Firefox as your main browser, we just use a plug-in component within the application. For schedule on this see above. More info on our forums too. We took a decision early on that HTML was the only effective way to present rule 'pages' to the user and I think it is the right decision. We looked briefly at using XSLT to allow a single point of data entry and to generate the HTML for you but this is just not practical for reasons I'm sure you can work our yourself. I've given a lot of thought to this problem and the only feasible solution IMHO is to improve our HTML templates over time and to perhaps integrate an HTML Editor and tools directly into the application (there is also some scope for using XSLT to set heading etc. which we need to get done). There's a forum on our site that's looking at ways of easing the HTML input process, speak to a guy called Nebular, he's created a tool called RPGXHelp and used it to put in rule pages for over 800 feats since the beta came out. There's a link in our Tools forum. I should reiterate at this point that we do not tolerate the sharing of non-OGL data on our site and discourage it among our users. I only mention it to prevent people reading this from asking Nebular for his data. Don't. He won't. I We put an apology into the beta for the lack of help/tutorials. This will not be the case in the main version. We have a couple of open Feature Requests on this. I think they've been scheduled for 1.1 (*checks*). Yup the main one is 1.1. We'll be putting a sourcebook/license property on each component for 1.0. No exact date for 1.1 at the moment. Thanks, I'm sure it will be :cool: [/QUOTE]
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