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RPM: Beta features update
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<blockquote data-quote="Cergorach" data-source="post: 105440" data-attributes="member: 725"><p>Hi Luke, it's been a while, sorry about that.</p><p></p><p>I've got my new laptop up and running *drool*, and have installed the 'new' RPM. Did a test run with it last week and my players are really happy with it. I used it to run an encounter with 3 Mind Flayers and 5 Grimlocks (bar7) against a 13th level party. The only problem was that i had to manually add a lot of info to the notes section. This could probably have been avoided if i had spent some time entering the information into the database, but at the time i didn't really have that time. I'm now planning an encounter with a Black Dragon and am going to start with editing the info in the database, let's see how much RPM can do ;-)</p><p></p><p>I love the ability to copy a creature from current creature, that saved me so much time last week!</p><p></p><p>Log window is excellent, can it save to file so you can reference it later? The automation of combat sounds good, only problem is that i probably wouldn't use it in game untill it's fully finised, i would not want to risk it that RPM messed up something that gets one of my players killed in the end. I will use it to test combat, just to get a feeling of an encounter.</p><p></p><p>How are you handling whether creatures are threathened or not? Are you going to use a coordinates system? I have some thoughts on this, but before spending an hour trying to explain them, are such thought appreciated and usefull?</p><p></p><p><strong><em>Use of RPM in both a fully managed and partially managed way:</em></strong></p><p>What my players would like to see is that they can still throw their own dice (that's part of the kick ;-) and let RPM use those results to calculate the correct results (so that the bonuses of that vorpal sword they don't know anything about are added correctly). What mode would this be? I'm guessing fully managed, but does that allow of editing of results (or more corectly, giving it data)?</p><p></p><p>The two weapon attack looks sound, i was afrai that it would be troubl. How are you handeling multiple natural attacks? Especially at high BAB, then RPM says that the creature gets multiple attacks, but because they are only using natural attacks they should only get a single attack with each natural weapon.</p><p></p><p>In all the future of RPM is burning bright! How is it going with the amount of responses you get? Still abysmal?</p><p></p><p>Regards,</p><p></p><p>Mr.C</p></blockquote><p></p>
[QUOTE="Cergorach, post: 105440, member: 725"] Hi Luke, it's been a while, sorry about that. I've got my new laptop up and running *drool*, and have installed the 'new' RPM. Did a test run with it last week and my players are really happy with it. I used it to run an encounter with 3 Mind Flayers and 5 Grimlocks (bar7) against a 13th level party. The only problem was that i had to manually add a lot of info to the notes section. This could probably have been avoided if i had spent some time entering the information into the database, but at the time i didn't really have that time. I'm now planning an encounter with a Black Dragon and am going to start with editing the info in the database, let's see how much RPM can do ;-) I love the ability to copy a creature from current creature, that saved me so much time last week! Log window is excellent, can it save to file so you can reference it later? The automation of combat sounds good, only problem is that i probably wouldn't use it in game untill it's fully finised, i would not want to risk it that RPM messed up something that gets one of my players killed in the end. I will use it to test combat, just to get a feeling of an encounter. How are you handling whether creatures are threathened or not? Are you going to use a coordinates system? I have some thoughts on this, but before spending an hour trying to explain them, are such thought appreciated and usefull? [b][i]Use of RPM in both a fully managed and partially managed way:[/i][/b] What my players would like to see is that they can still throw their own dice (that's part of the kick ;-) and let RPM use those results to calculate the correct results (so that the bonuses of that vorpal sword they don't know anything about are added correctly). What mode would this be? I'm guessing fully managed, but does that allow of editing of results (or more corectly, giving it data)? The two weapon attack looks sound, i was afrai that it would be troubl. How are you handeling multiple natural attacks? Especially at high BAB, then RPM says that the creature gets multiple attacks, but because they are only using natural attacks they should only get a single attack with each natural weapon. In all the future of RPM is burning bright! How is it going with the amount of responses you get? Still abysmal? Regards, Mr.C [/QUOTE]
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