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RPM: Beta features update
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<blockquote data-quote="jparisi" data-source="post: 195090" data-attributes="member: 4634"><p><strong>RPM Pre-beta 4 Comments</strong></p><p></p><p>Luke, </p><p></p><p>I already sent you this via Email, But I'm posting a copy here for everyone else. It seems to be the trend.</p><p></p><p></p><p>Ok, here goes a partial list...</p><p></p><p>Re: Combat, (following the tutorial)</p><p></p><p>1. When generating an Encounter, I set the current time/date in the generate encounter dialog, but it does not update in the encounter window.</p><p></p><p>2. When going into the add creature by list section, I get a "unregistered version of TDBFilterPanel" message. You probably know about this.</p><p></p><p>3. When adding the elves you enter ftr3 for a 3rd level fighter, is there a list of these abbreviations for the other classes? Maybe you could make the class a drop-down and type in the level?</p><p></p><p>4. Just noticed, "green light" is listed in the tutorial but it looks like it changed to a green checkmark.</p><p></p><p>5. although the tutorial says everyone starts flatfooted, elf1 did not, is this because he succeeded on a spot check?</p><p></p><p>6. In the tutorial when you talk about stacking armor after the first combat strike you say "Normally the leather wouldn't could for anything..." Should probably be "count". Just a typo.</p><p></p><p>7. BTW, the "green light" still shows up on the execute action screen, I'm not sure which way you're going, green lights or checkmarks, or both. Probably should standardize on one.</p><p></p><p>8. Instead of having to end a creature's turn, after their turn is done a pop-up saying "Initiative done, proceed to next.. Etc" yes/no dialog would be nice, with yes the default so you can just hit return.</p><p></p><p>9. Every time you make a change the execute action dialog seems to re-roll the D20. I would probably like the roll to stay between selecting things, but can see why you might want it to change, like between picking weapons so the player doesn't pick one that will make the hit. I had a 20 showing for a roll and when I picked a target it changed to a 4, I felt robbed, hehe. </p><p></p><p>10. In the attack damage screen, it would be nice to see a HP result, you have the current HP, but that's without the just-done damage applied. It would be nice to see another field with the result.</p><p></p><p>11. following the tutorial, when starting to use the battle map the tutorial says to drag creatures over from the list, but my map already had them on it.</p><p></p><p>12. When using the battle map, should you be allowed to hit a creature that is out of range? I targeted a creature that was clearly out of range but was able to hit it. Is the range for reference while choosing targets?</p><p></p><p>13. When using the battle map, it would be nice to have the current creature's target highlighted in a similar fashion that the current creature is. For example, the current creature has a circle around it (which I assume represents the threatened area) it would be nice if the creature's target had something, like a bull's-eye, crossed swords, or something over it for reference.</p><p></p><p>14. When a new round starts, is the data left over from the last round? Do you have to hit "repeat" to clear it and roll a new D20?</p><p></p><p>15. I noticed that after a creature has had a turn, if you click "repeat" it will get another. I think a pop-up saying "creature has already had a turn, etc" would be nice. For example, I walked away and came back and wasn't sure if it was at the beginning of the creature's turn or the end.</p><p></p><p></p><p></p><p></p><p>Others,</p><p></p><p>1. After updating to pre-beta 4, the splash screen still says pre-beta 3.</p><p></p><p>2. I would love to save the screen layout between sessions. Preferences does some, but the windows size gets reset and the position changes. I'm running at 1600x1200 and can have a lot of stuff laid out on the screen. After re-starting the program I have to lay it out again. Not a big deal, but would be nice.</p><p></p><p>3. I think the creature list can be a view under creatures, similar to the map list under maps.</p><p></p><p>More to come as I explore other areas.</p></blockquote><p></p>
[QUOTE="jparisi, post: 195090, member: 4634"] [b]RPM Pre-beta 4 Comments[/b] Luke, I already sent you this via Email, But I'm posting a copy here for everyone else. It seems to be the trend. Ok, here goes a partial list... Re: Combat, (following the tutorial) 1. When generating an Encounter, I set the current time/date in the generate encounter dialog, but it does not update in the encounter window. 2. When going into the add creature by list section, I get a "unregistered version of TDBFilterPanel" message. You probably know about this. 3. When adding the elves you enter ftr3 for a 3rd level fighter, is there a list of these abbreviations for the other classes? Maybe you could make the class a drop-down and type in the level? 4. Just noticed, "green light" is listed in the tutorial but it looks like it changed to a green checkmark. 5. although the tutorial says everyone starts flatfooted, elf1 did not, is this because he succeeded on a spot check? 6. In the tutorial when you talk about stacking armor after the first combat strike you say "Normally the leather wouldn't could for anything..." Should probably be "count". Just a typo. 7. BTW, the "green light" still shows up on the execute action screen, I'm not sure which way you're going, green lights or checkmarks, or both. Probably should standardize on one. 8. Instead of having to end a creature's turn, after their turn is done a pop-up saying "Initiative done, proceed to next.. Etc" yes/no dialog would be nice, with yes the default so you can just hit return. 9. Every time you make a change the execute action dialog seems to re-roll the D20. I would probably like the roll to stay between selecting things, but can see why you might want it to change, like between picking weapons so the player doesn't pick one that will make the hit. I had a 20 showing for a roll and when I picked a target it changed to a 4, I felt robbed, hehe. 10. In the attack damage screen, it would be nice to see a HP result, you have the current HP, but that's without the just-done damage applied. It would be nice to see another field with the result. 11. following the tutorial, when starting to use the battle map the tutorial says to drag creatures over from the list, but my map already had them on it. 12. When using the battle map, should you be allowed to hit a creature that is out of range? I targeted a creature that was clearly out of range but was able to hit it. Is the range for reference while choosing targets? 13. When using the battle map, it would be nice to have the current creature's target highlighted in a similar fashion that the current creature is. For example, the current creature has a circle around it (which I assume represents the threatened area) it would be nice if the creature's target had something, like a bull's-eye, crossed swords, or something over it for reference. 14. When a new round starts, is the data left over from the last round? Do you have to hit "repeat" to clear it and roll a new D20? 15. I noticed that after a creature has had a turn, if you click "repeat" it will get another. I think a pop-up saying "creature has already had a turn, etc" would be nice. For example, I walked away and came back and wasn't sure if it was at the beginning of the creature's turn or the end. Others, 1. After updating to pre-beta 4, the splash screen still says pre-beta 3. 2. I would love to save the screen layout between sessions. Preferences does some, but the windows size gets reset and the position changes. I'm running at 1600x1200 and can have a lot of stuff laid out on the screen. After re-starting the program I have to lay it out again. Not a big deal, but would be nice. 3. I think the creature list can be a view under creatures, similar to the map list under maps. More to come as I explore other areas. [/QUOTE]
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