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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 198364" data-attributes="member: 602"><p><strong>Integrated Generators</strong></p><p></p><p>We've lost some posts here, so I'll cover the "Integrated Generators" territory, and give an update.</p><p></p><p>There are a <strong>lot</strong> of text generators already available in RPM for all sorts of things, but I recently asked about </p><p></p><p>delaying release 1 to get properly integrated geenrators into RPM.</p><p></p><p>A "properly integrated generator" is something that allows you to build a random table by selecting items available </p><p></p><p>from the RPM database (races, items (equipment, armor, magic etc), spells, skills, and so on...).</p><p></p><p><strong> The answer was a resounding "yes" to delay release 1 for implementing integrated generators.</strong></p><p></p><p>So, I revisited some work I did before I asked the question, and have some decent results already, as follows:</p><p></p><p><strong>What's working now:</strong></p><p>You can create various table types (races, items etc). You pull across any items from your selected "Sources" </p><p></p><p>list, and give them a chance to occur.</p><p></p><p>You can actually generate from the tables.</p><p>You can create different tables for different purposes. For example, you could have different equipment tables for </p><p></p><p>different classes, or different wandering monster tables for different localities or climates.</p><p></p><p><strong> What I plan to do for release 1</strong></p><p>Implement basic use of the generators. This includes equipment generation (weapons, armor, magic etc), and also </p><p></p><p>Encounter tables (wandering monsters etc).</p><p></p><p>For example, a quick click can create you an encounter group from the appropriate encounter table.</p><p></p><p><strong>What I plan to do after release 1</strong></p><p>Get fancier in the possibilities for generation.</p><p></p><p>Actually create encounter charts that you can attach to a prepared adventure. You may have a chart for the </p><p></p><p>adventure itself, or a map within the adventure, or even a location within a map. Exporting the adventure for others, </p><p></p><p>this information would be included!</p><p></p><p>If *you* have any great ideas, feel free to share them! Chances are it will have to wait till after release 1, though.</p><p></p><p>Regards,</p><p>Luke</p></blockquote><p></p>
[QUOTE="Luke, post: 198364, member: 602"] [b]Integrated Generators[/b] We've lost some posts here, so I'll cover the "Integrated Generators" territory, and give an update. There are a [B]lot[/B] of text generators already available in RPM for all sorts of things, but I recently asked about delaying release 1 to get properly integrated geenrators into RPM. A "properly integrated generator" is something that allows you to build a random table by selecting items available from the RPM database (races, items (equipment, armor, magic etc), spells, skills, and so on...). [B] The answer was a resounding "yes" to delay release 1 for implementing integrated generators.[/B] So, I revisited some work I did before I asked the question, and have some decent results already, as follows: [B]What's working now:[/B] You can create various table types (races, items etc). You pull across any items from your selected "Sources" list, and give them a chance to occur. You can actually generate from the tables. You can create different tables for different purposes. For example, you could have different equipment tables for different classes, or different wandering monster tables for different localities or climates. [B] What I plan to do for release 1[/B] Implement basic use of the generators. This includes equipment generation (weapons, armor, magic etc), and also Encounter tables (wandering monsters etc). For example, a quick click can create you an encounter group from the appropriate encounter table. [B]What I plan to do after release 1[/B] Get fancier in the possibilities for generation. Actually create encounter charts that you can attach to a prepared adventure. You may have a chart for the adventure itself, or a map within the adventure, or even a location within a map. Exporting the adventure for others, this information would be included! If *you* have any great ideas, feel free to share them! Chances are it will have to wait till after release 1, though. Regards, Luke [/QUOTE]
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