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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 20441" data-attributes="member: 602"><p><strong>Re: Small Suggestions</strong></p><p></p><p></p><p></p><p>- Hiding ID fields: Good idea. I'll have a "Developer Mode" option to show this sort of thing. For either the beta, or after release 1, I'll have "Developer Mode" show all the little script windows for skills, feats etc where you can all your own new material, or modify your own house rules.</p><p></p><p>- Sharing data: This is actually about completing the general import/export capabililty in RPM. The adventures and creatures import/export will be polished for the beta, and I'm currently planning to do the full box-and-dice after the beta. If there are enough requests to get it in time for the beta, I'll try and swing it.</p><p></p><p>- "Nice little program"??? I would have thought that "little" would be one of the last words to describe it. If anything, it's so feature rich that the big challenge is to make it easy enough for people to get their heads everything available. I know of entire programs that are simply a "Jump Calculator", whereas RPM does this as a very, very minor side-line effect of executing a skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just kidding! Good ideas, and thanks for the input.</p></blockquote><p></p>
[QUOTE="Luke, post: 20441, member: 602"] [b]Re: Small Suggestions[/b] - Hiding ID fields: Good idea. I'll have a "Developer Mode" option to show this sort of thing. For either the beta, or after release 1, I'll have "Developer Mode" show all the little script windows for skills, feats etc where you can all your own new material, or modify your own house rules. - Sharing data: This is actually about completing the general import/export capabililty in RPM. The adventures and creatures import/export will be polished for the beta, and I'm currently planning to do the full box-and-dice after the beta. If there are enough requests to get it in time for the beta, I'll try and swing it. - "Nice little program"??? I would have thought that "little" would be one of the last words to describe it. If anything, it's so feature rich that the big challenge is to make it easy enough for people to get their heads everything available. I know of entire programs that are simply a "Jump Calculator", whereas RPM does this as a very, very minor side-line effect of executing a skill. ;) Just kidding! Good ideas, and thanks for the input. [/QUOTE]
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