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RPM: Beta features update
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<blockquote data-quote="CRGreathouse" data-source="post: 22302" data-attributes="member: 474"><p>OK, Luke, I just installed the latest version (ZIP file). As I go through it, I'll point out what I see that's wrong.</p><p></p><p>* The warrior should use a d8 HD instead of a d10 HD (DMG page 39; the DMG errata does not change this)</p><p>* When I equipped a mw spiked chain, it had the wrong damage: Str 14 -> 2d4+2 instead of 2d4+3</p><p>* RPM won't let me equip a mighty comp longbow (or choose its mighty bonus)</p><p>* The equipment value is off: 100 gp for a longsword, mw spiked chain, mighty composite longbow, and +1 chain shirt. The weight is also off: 25 lbs. It seems like it won't refresh these, even when I press "refresh."</p><p>* RPM doesn't take Weapon Finesse into account for my spiked chain ("chain (spiked)", "spiked chain", "Chain, Spiked", etc. won't work)</p><p>* I still don't see # of skill points to allocate, nor do I see a way to put in c/c skills (like Tumble)</p><p>* The weight/cost for all of my weapons is the same as the longsword: 4 lbs, 15 gp</p><p>* When leveling up, I'm told that I have 6 feats to assign, instead of 1 - when I chose the first new feat (all old feats were still there), it said 1/6 chosen.</p><p>* Skill points when leveling up were also cumulative</p><p>* When adding a level of fighter, *all* skills were super-cross class - 1/4 ranks per point.</p><p>* After leveling and refreshing, my attack bonus was far, far off:</p><p></p><p>Even ignoring the Weapon Finesse and Weapon Focus, the attack bonus should have been +8 (+4 BAB, +1 mw, +3 Str).</p><p>* There was no good way to add the bonus for my mw weaponsmith's tools (inherent bonus just didn't seem to fit...)</p><p>* The AC didn't include the enhancement bonus from the <em>+1 chain shirt</em>.</p><p>* The save bonus for the cloak of resistance wasn't included (even when equipped)</p><p></p><p>Other issues:</p><p>* I'd prefer if AC included the "dodge" bonus by default</p><p>* I'd like to have the option to remove the ability modifiers after the scores (off by default would be best)</p><p>* Skills should have a + or - before the modifier: Swim +6 instead of Swim 6</p><p>* I'd like to be able to hide the "default" feats - weapon and armor proficiency</p><p>* I'd prefer the fighter ability be named "Weapon Specialization Access" to differentiate it from the psionic warrior's free Weapon Specialization</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 22302, member: 474"] OK, Luke, I just installed the latest version (ZIP file). As I go through it, I'll point out what I see that's wrong. * The warrior should use a d8 HD instead of a d10 HD (DMG page 39; the DMG errata does not change this) * When I equipped a mw spiked chain, it had the wrong damage: Str 14 -> 2d4+2 instead of 2d4+3 * RPM won't let me equip a mighty comp longbow (or choose its mighty bonus) * The equipment value is off: 100 gp for a longsword, mw spiked chain, mighty composite longbow, and +1 chain shirt. The weight is also off: 25 lbs. It seems like it won't refresh these, even when I press "refresh." * RPM doesn't take Weapon Finesse into account for my spiked chain ("chain (spiked)", "spiked chain", "Chain, Spiked", etc. won't work) * I still don't see # of skill points to allocate, nor do I see a way to put in c/c skills (like Tumble) * The weight/cost for all of my weapons is the same as the longsword: 4 lbs, 15 gp * When leveling up, I'm told that I have 6 feats to assign, instead of 1 - when I chose the first new feat (all old feats were still there), it said 1/6 chosen. * Skill points when leveling up were also cumulative * When adding a level of fighter, *all* skills were super-cross class - 1/4 ranks per point. * After leveling and refreshing, my attack bonus was far, far off: Even ignoring the Weapon Finesse and Weapon Focus, the attack bonus should have been +8 (+4 BAB, +1 mw, +3 Str). * There was no good way to add the bonus for my mw weaponsmith's tools (inherent bonus just didn't seem to fit...) * The AC didn't include the enhancement bonus from the [i]+1 chain shirt[/i]. * The save bonus for the cloak of resistance wasn't included (even when equipped) Other issues: * I'd prefer if AC included the "dodge" bonus by default * I'd like to have the option to remove the ability modifiers after the scores (off by default would be best) * Skills should have a + or - before the modifier: Swim +6 instead of Swim 6 * I'd like to be able to hide the "default" feats - weapon and armor proficiency * I'd prefer the fighter ability be named "Weapon Specialization Access" to differentiate it from the psionic warrior's free Weapon Specialization [/QUOTE]
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