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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 22683" data-attributes="member: 602"><p>Thanks Charles. Very useful feedback. I re-did "Kytess" on <strong>my current, personal version </strong>, and it went a lot better.</p><p></p><p>Thanks to your input, I've fixed numerous little database edits (Warrior HD, use of mighty bow in attacks, cloak of resistance modifiers, many weight/costs for items etc).</p><p></p><p>There are already many issues that are fixed on the current work-in-progress, such as the calculated cost of magical items.</p><p></p><p><strong>Some clarifications</strong></p><p>* Skill Point allocation: This should be done from the "Level Up" window, under the "Skills" tab. That is where you see the available points you have to allocate. RPM reports the "Points Earned" and "Points Spent" for each class you have. You allocate from "Points Spent" to the currently selected skill. For multi-class, you simply click on the appropriate class to allocate available points from it. The colour coding determines the cost (green = class, white = cross-class, red = not available). So, a fighter wanting to put points into the cross-class "Tumble" skill goes down the skill list to the white "Tumble" entry, and starts spending points.</p><p></p><p>*Why Kytess got 6 feats, rather than 1: This is because your Kytess character is a 4th level human fighter. The automatic class feats don't count. RPM gave Kytess 6 (human = +1, level4 = +2, 4th level Ftr Bonus = +3). So, when you spent 1, RPM reported "6 earned", "1 Assigned".</p><p></p><p>* Weapon Costs and weights: You may have been looking at the total, rather than the individual items??? Individual item details are obtained via the "Details" button under creature items.</p><p></p><p>* MasterWork items: This is the same method you used to make your chain-shirt a +1. You simply check "MasterWork" in the items "Set Item Effects" window. You can either do this when you first create the item (by checking "Add Magic/Effects"), or later, when viewing the item details window (by clicking on "Item Functions" and selecting "Magic Effects").</p><p></p><p><strong>Issues that are still current on my version</strong></p><p>* creating a mighty bow doesn't yet ask you for it's mighty bonus, or factor one it in the attack description. I'm completing the "full combat model" before certain things can be properly taken into account.</p><p>* Feats that effect a specific item, or item type (such as weapon focus or finesse), are also waiting on the full combat model.</p><p>* There is an issue where the "Level Up" skills can suddenly switch to all red ("super-cross-class"), which I'll quickly fix.</p><p>* Adding a magical enhancement bonus to armor doesn't yet flow through to AC (works for weapons).</p><p></p><p><strong>Other issues</strong></p><p>* Dodge now added to AC. Will work well, since it'll be a modifier that RPM will automatically ignore, when dodge doesn't apply.</p><p>* Statblock options. Will do (lower priority, or course). I have a list of options that I eventually want to raise with you on the "Standard Statblock".</p><p>* Will add "+" to positive modifiers.</p><p></p><p>Here's "my" Kytess:</p></blockquote><p></p>
[QUOTE="Luke, post: 22683, member: 602"] Thanks Charles. Very useful feedback. I re-did "Kytess" on [B]my current, personal version [/B], and it went a lot better. Thanks to your input, I've fixed numerous little database edits (Warrior HD, use of mighty bow in attacks, cloak of resistance modifiers, many weight/costs for items etc). There are already many issues that are fixed on the current work-in-progress, such as the calculated cost of magical items. [B]Some clarifications[/B] * Skill Point allocation: This should be done from the "Level Up" window, under the "Skills" tab. That is where you see the available points you have to allocate. RPM reports the "Points Earned" and "Points Spent" for each class you have. You allocate from "Points Spent" to the currently selected skill. For multi-class, you simply click on the appropriate class to allocate available points from it. The colour coding determines the cost (green = class, white = cross-class, red = not available). So, a fighter wanting to put points into the cross-class "Tumble" skill goes down the skill list to the white "Tumble" entry, and starts spending points. *Why Kytess got 6 feats, rather than 1: This is because your Kytess character is a 4th level human fighter. The automatic class feats don't count. RPM gave Kytess 6 (human = +1, level4 = +2, 4th level Ftr Bonus = +3). So, when you spent 1, RPM reported "6 earned", "1 Assigned". * Weapon Costs and weights: You may have been looking at the total, rather than the individual items??? Individual item details are obtained via the "Details" button under creature items. * MasterWork items: This is the same method you used to make your chain-shirt a +1. You simply check "MasterWork" in the items "Set Item Effects" window. You can either do this when you first create the item (by checking "Add Magic/Effects"), or later, when viewing the item details window (by clicking on "Item Functions" and selecting "Magic Effects"). [B]Issues that are still current on my version[/B] * creating a mighty bow doesn't yet ask you for it's mighty bonus, or factor one it in the attack description. I'm completing the "full combat model" before certain things can be properly taken into account. * Feats that effect a specific item, or item type (such as weapon focus or finesse), are also waiting on the full combat model. * There is an issue where the "Level Up" skills can suddenly switch to all red ("super-cross-class"), which I'll quickly fix. * Adding a magical enhancement bonus to armor doesn't yet flow through to AC (works for weapons). [B]Other issues[/B] * Dodge now added to AC. Will work well, since it'll be a modifier that RPM will automatically ignore, when dodge doesn't apply. * Statblock options. Will do (lower priority, or course). I have a list of options that I eventually want to raise with you on the "Standard Statblock". * Will add "+" to positive modifiers. Here's "my" Kytess: [/QUOTE]
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