Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
RPM: Beta features update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRGreathouse" data-source="post: 24792" data-attributes="member: 474"><p>"Level up" to a first level character? Yes, I think you'll need to explain that - it's counterintuitive. Fortunatly, most of RPM is clearly laid out, or seems that way to me.</p><p></p><p>OK, I admit, Naldak was there. I understand now, but that wasn't too clear to me. I doubt it'll be a real problem, though, unlike the above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, I suppose I'll continue with Naldak. His HD are properly calculated as 1d12+2d10+12, but his hit points (oddly enough) are 2. Mistake on my part? Likely, but I don't know.</p><p></p><p>I'm now going back to re-create Naldak as a level 0 dwarf.</p><p></p><p>I'm having trouble with items... after selecting a heavy pick, <em>+1 chain shirt</em>, and <em>+1 large wooden shield</em>, I removed the default items (scale mail, shortbow, etc.) and refreshed the screen. All good, until I click "Next" - it puts the default items back. Try as I might, it won't let me keep them off... "post edit" is equally useless here. Ditto for the attacks. Perhaps these are functions of level 0 characters?</p><p></p><p>Continuing to the Level Up screen...</p><p>Feats: Earned 1, Assigned __. Good so fsr. I select a feat, and look! Earned 1, Assigned 1. I'm happy.</p><p></p><p>On the skills screen, I see a fairly large (and likely unfixable) error - uncapped skill ranks. I can put all of my ranks into Ride...</p><p></p><p>Going to the stat block, I noticed that the default items are still all there, so I tab over to "items" and fix it. Despite having to move the cursor from the item I want to delete to the delete button and then to the alert box, it didn't take too long - and it stayed fixed this time. I quickly equipped the heavy pick in my primary hand and the <em>+1 wooden shield</em> in the other.</p><p></p><p>Back to the stat block, my total weight and gold are 10/7 - still not nearly accurate. The skills list my ranks instead of my modifiers: "Climb 4, Handle Animal 4, Jump 4, Ride 4, Tumble 2" instead of "Climb +8, Handle Animal +3, Jump +8, Ride +8, Tumble +6" (or "Climb +7, Handle Animal +3, Jump +7, Ride +8, Tumble +5", if it knew about my armor check penalty for the <em>+1 chain shirt</em>).</p><p></p><p>This brings up an important issue: what are you going to do with armor check penalties? The obvious answer is to incluide them on the stat block and let them change for in-game calculations, but it's not that easy. For example, take a character with a large wooden shield and scale mail, with the skills Tumble, Swim, Climb, Jump, and Listen. Tumble is impossible in scale mail, Swim has a special armor check penalty, Climb is impossible with a shield, Jump just uses the basic armor, and Listen ignores them all. Granted, this is a contrived example, but it shows the complexity of the skill system.</p><p></p><p>A related issue is items: climbing kit, <em>ring of swimming</em>, and mw artisan's tools. Also, what about Alertness and Skill Focus? What about familiars granting Alertness and +2 to Move Silently checks?</p><p></p><p>Back to Naldak, let's look at his atatcks (after refreshing):</p><p></p><p>Remember, the "items" tab lists the pick in his primary hand and the shield in the off-hand.</p><p></p><p>Continuing, the (non-Dodge) AC is 16, correct if the enhancement bonuses are discarded - I assume this will be added in later. The dodge is 8, for some reason. No relevant feats and Dex 18 - what's up?</p><p></p><p>OK, that's enough for now. I hope my devil's advocate position on skills didn't discourage you...</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 24792, member: 474"] "Level up" to a first level character? Yes, I think you'll need to explain that - it's counterintuitive. Fortunatly, most of RPM is clearly laid out, or seems that way to me. OK, I admit, Naldak was there. I understand now, but that wasn't too clear to me. I doubt it'll be a real problem, though, unlike the above. :) Well, I suppose I'll continue with Naldak. His HD are properly calculated as 1d12+2d10+12, but his hit points (oddly enough) are 2. Mistake on my part? Likely, but I don't know. I'm now going back to re-create Naldak as a level 0 dwarf. I'm having trouble with items... after selecting a heavy pick, [i]+1 chain shirt[/i], and [i]+1 large wooden shield[/i], I removed the default items (scale mail, shortbow, etc.) and refreshed the screen. All good, until I click "Next" - it puts the default items back. Try as I might, it won't let me keep them off... "post edit" is equally useless here. Ditto for the attacks. Perhaps these are functions of level 0 characters? Continuing to the Level Up screen... Feats: Earned 1, Assigned __. Good so fsr. I select a feat, and look! Earned 1, Assigned 1. I'm happy. On the skills screen, I see a fairly large (and likely unfixable) error - uncapped skill ranks. I can put all of my ranks into Ride... Going to the stat block, I noticed that the default items are still all there, so I tab over to "items" and fix it. Despite having to move the cursor from the item I want to delete to the delete button and then to the alert box, it didn't take too long - and it stayed fixed this time. I quickly equipped the heavy pick in my primary hand and the [i]+1 wooden shield[/i] in the other. Back to the stat block, my total weight and gold are 10/7 - still not nearly accurate. The skills list my ranks instead of my modifiers: "Climb 4, Handle Animal 4, Jump 4, Ride 4, Tumble 2" instead of "Climb +8, Handle Animal +3, Jump +8, Ride +8, Tumble +6" (or "Climb +7, Handle Animal +3, Jump +7, Ride +8, Tumble +5", if it knew about my armor check penalty for the [i]+1 chain shirt[/i]). This brings up an important issue: what are you going to do with armor check penalties? The obvious answer is to incluide them on the stat block and let them change for in-game calculations, but it's not that easy. For example, take a character with a large wooden shield and scale mail, with the skills Tumble, Swim, Climb, Jump, and Listen. Tumble is impossible in scale mail, Swim has a special armor check penalty, Climb is impossible with a shield, Jump just uses the basic armor, and Listen ignores them all. Granted, this is a contrived example, but it shows the complexity of the skill system. A related issue is items: climbing kit, [i]ring of swimming[/i], and mw artisan's tools. Also, what about Alertness and Skill Focus? What about familiars granting Alertness and +2 to Move Silently checks? Back to Naldak, let's look at his atatcks (after refreshing): Remember, the "items" tab lists the pick in his primary hand and the shield in the off-hand. Continuing, the (non-Dodge) AC is 16, correct if the enhancement bonuses are discarded - I assume this will be added in later. The dodge is 8, for some reason. No relevant feats and Dex 18 - what's up? OK, that's enough for now. I hope my devil's advocate position on skills didn't discourage you... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
RPM: Beta features update
Top