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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 31326" data-attributes="member: 602"><p><strong>The evolving beta</strong></p><p></p><p></p><p>Hey Charles,</p><p>I'm not sure how much is polishing, and how much is finally implementing fundamental features, but I've been pretty busy. I have a list of some 76 items I've extracted from my e-mails over the last 5 weeks, that I've been working on, in addition to items already mentioned on this thread, as follows...</p><p></p><p><strong>Major Functions</strong></p><ul> <li data-xf-list-type="ul">Implemented "SubClasses" (Clerical domains and Wizard specialization). This is now done in a generic D20 sense (rather than special RPM coding), so should be hopefully translatable to Psionics. Clerical domains are the most interesting, where the powers start appearing in your lists, depending on your alignment and domains. The interface is a bit clunky, and I'll polish before release.</li> <li data-xf-list-type="ul">Implemented Templates. These are selectable (and removable), and come as a kind of "SubRace". It works, except that I've not configured all the different templates ("Half-Celestial" looks good on your Kytess character though).</li> </ul><p></p><p><strong>Miscellaneous Features/Fixes</strong></p><ul> <li data-xf-list-type="ul">"Stunning Attack" now obtained by Monk at 1st level.</li> <li data-xf-list-type="ul">Some spelling errors corrected (eg. "Equippped").</li> <li data-xf-list-type="ul">Multiple "staggered" conditions removed when creatures are damaged down to 0 hp.</li> <li data-xf-list-type="ul">The "Dice Roller" window tidied up (less cramped).</li> <li data-xf-list-type="ul">Some missing "mouse over" hints added in.</li> <li data-xf-list-type="ul">Integrated "Jamis NPC generator" doesn't use the confusnig "on-line" version. The off-line version works well, and is fine.</li> <li data-xf-list-type="ul">Various hints are now placed on several windows to make their use more obvious (eg. for options to "Level Up").</li> <li data-xf-list-type="ul">The "Creature List" window, when undocked, will automatically show it's full columns. Many weren't aware of the wealth of info available there - especially used in-game.</li> <li data-xf-list-type="ul">The initial "Preferences" window can now remember your last choice, and you can configure it to not show up initially, for quicker RPM startups.</li> <li data-xf-list-type="ul">Correct use of "Level Up" is now more obvious.</li> <li data-xf-list-type="ul">The "Action" window is being expanded to present more options. "Group" checks will be possible (eg. everyone in the group does a "spot" check), as well as a "Quick check" (eg. a spellcaster will keep their spell casting as their major action selection, whilst being forced to perform a quick check on "Concentration").</li> </ul><p></p><p>Other touch-ups are done as required. There's obviously a lot more items on the list, but right now I'm focussing on polish for the standard character races, classes, "sub classes" and templates.</p><p></p><p>If you (and a couple others who've been helpful) desire a private release to check out progress, just let me know, with a couple of days warning.</p><p>Full public releases cost a lot of regression testing with the major work happening.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 31326, member: 602"] [b]The evolving beta[/b] Hey Charles, I'm not sure how much is polishing, and how much is finally implementing fundamental features, but I've been pretty busy. I have a list of some 76 items I've extracted from my e-mails over the last 5 weeks, that I've been working on, in addition to items already mentioned on this thread, as follows... [B]Major Functions[/B] [list] [*]Implemented "SubClasses" (Clerical domains and Wizard specialization). This is now done in a generic D20 sense (rather than special RPM coding), so should be hopefully translatable to Psionics. Clerical domains are the most interesting, where the powers start appearing in your lists, depending on your alignment and domains. The interface is a bit clunky, and I'll polish before release. [*]Implemented Templates. These are selectable (and removable), and come as a kind of "SubRace". It works, except that I've not configured all the different templates ("Half-Celestial" looks good on your Kytess character though). [/list] [B]Miscellaneous Features/Fixes[/B] [list] [*]"Stunning Attack" now obtained by Monk at 1st level. [*]Some spelling errors corrected (eg. "Equippped"). [*]Multiple "staggered" conditions removed when creatures are damaged down to 0 hp. [*]The "Dice Roller" window tidied up (less cramped). [*]Some missing "mouse over" hints added in. [*]Integrated "Jamis NPC generator" doesn't use the confusnig "on-line" version. The off-line version works well, and is fine. [*]Various hints are now placed on several windows to make their use more obvious (eg. for options to "Level Up"). [*]The "Creature List" window, when undocked, will automatically show it's full columns. Many weren't aware of the wealth of info available there - especially used in-game. [*]The initial "Preferences" window can now remember your last choice, and you can configure it to not show up initially, for quicker RPM startups. [*]Correct use of "Level Up" is now more obvious. [*]The "Action" window is being expanded to present more options. "Group" checks will be possible (eg. everyone in the group does a "spot" check), as well as a "Quick check" (eg. a spellcaster will keep their spell casting as their major action selection, whilst being forced to perform a quick check on "Concentration"). [/list] Other touch-ups are done as required. There's obviously a lot more items on the list, but right now I'm focussing on polish for the standard character races, classes, "sub classes" and templates. If you (and a couple others who've been helpful) desire a private release to check out progress, just let me know, with a couple of days warning. Full public releases cost a lot of regression testing with the major work happening. Regards, [/QUOTE]
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