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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 38387" data-attributes="member: 602"><p>There are some issues related to racial hit dice, so I'll give you the RPM approach, and my personal take.</p><p></p><p><strong>RPM approach</strong></p><p>This is an open, generic D20 system, so you have flexibility, whilst the default should be core rules, as follows:</p><ul> <li data-xf-list-type="ul">You choose whether or not there are any racial hit dice, using the "Player Character" checkbox. Perhaps it could be better named, but the hint on it says it all. Obviously, when generating standard player characters, you turn this off (hence the labelling of the checkbox).</li> <li data-xf-list-type="ul">If you opt for racial hit dice, the default is as per the template for the racial standard.</li> <li data-xf-list-type="ul">A progressed creature could have any amount of racial or class levels.</li> <li data-xf-list-type="ul"> RPM will correctly work out all BAB, HD, saves etc. based on the total class levels and racial level (if any). Just like classes, races have their own way of determining what the good saves, HD type, BAB attack columns etc. are. Far as I know, it's all handled correctly.</li> </ul><p></p><p><strong>My personal take</strong></p><p>I'm very uncertain about using "replaces" as THE rule.</p><p>This is an area where the core rules could have been generally more specific, particularly with individual race descriptions.</p><p></p><p>Dragons are an area where it is handled well. Racial HD levels are clearly linked to dragon age. I personally tend to think that from baby to adulthood, there certainly is a growing "toughness" that would be typically linked to age (as the form of advancement).</p><p></p><p>The "replaces" would worry me most with an example such as the shaman in the Storm Giant village. Whilst the adults typically run around with 19 HD, the "shaman", with 2 levels of cleric, would be 2 HD!! Just doesn't sound right. Seems like maybe the shaman could have 17HD of racial levels, and 2 of Cleric??</p><p></p><p>Until we get "hard rules" for how to evolve racial HD properly (as they bothered to do with Dragons), RPM will just give you the flexibility to tweak it how you want, and make sure that all the mechanics numbers come out correctly.</p><p></p><p>If by "replaces", you mean sacrifice a certain number of racial HD for some total of class levels (as opposed to *no* racial HD), then we're all talking the same language!</p></blockquote><p></p>
[QUOTE="Luke, post: 38387, member: 602"] There are some issues related to racial hit dice, so I'll give you the RPM approach, and my personal take. [B]RPM approach[/B] This is an open, generic D20 system, so you have flexibility, whilst the default should be core rules, as follows: [list] [*]You choose whether or not there are any racial hit dice, using the "Player Character" checkbox. Perhaps it could be better named, but the hint on it says it all. Obviously, when generating standard player characters, you turn this off (hence the labelling of the checkbox). [*]If you opt for racial hit dice, the default is as per the template for the racial standard. [*]A progressed creature could have any amount of racial or class levels. [*] RPM will correctly work out all BAB, HD, saves etc. based on the total class levels and racial level (if any). Just like classes, races have their own way of determining what the good saves, HD type, BAB attack columns etc. are. Far as I know, it's all handled correctly. [/list] [B]My personal take[/B] I'm very uncertain about using "replaces" as THE rule. This is an area where the core rules could have been generally more specific, particularly with individual race descriptions. Dragons are an area where it is handled well. Racial HD levels are clearly linked to dragon age. I personally tend to think that from baby to adulthood, there certainly is a growing "toughness" that would be typically linked to age (as the form of advancement). The "replaces" would worry me most with an example such as the shaman in the Storm Giant village. Whilst the adults typically run around with 19 HD, the "shaman", with 2 levels of cleric, would be 2 HD!! Just doesn't sound right. Seems like maybe the shaman could have 17HD of racial levels, and 2 of Cleric?? Until we get "hard rules" for how to evolve racial HD properly (as they bothered to do with Dragons), RPM will just give you the flexibility to tweak it how you want, and make sure that all the mechanics numbers come out correctly. If by "replaces", you mean sacrifice a certain number of racial HD for some total of class levels (as opposed to *no* racial HD), then we're all talking the same language! [/QUOTE]
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