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<blockquote data-quote="Luke" data-source="post: 38512" data-attributes="member: 602"><p>Fair enough. This is consistent with maintaining a particular CR level (very roughly), by sacrificing racial HD for class HD.</p><p>For a 1st level (as per new character generation), "sacrifice" effectively means "replace", since you only have 1 level to give.</p><p></p><p>The biggest (sideline) issue to all this, is an accurate represention of overall CR, based on the total of class and race levels. Assuming you accept that classes are balanced against one another for equality, the race levels are a very poor cousin by comparison. The basic difference is that adding race levels doesn't typically give you all the extras you get, as with class levels (eg. level-based class features). Once again, there are exceptions, as with dragons, where you get new/improved features to go with new race levels.</p><p></p><p>My personal take is that a *general* race-based approach to new/improved racial features that are race-level-based would go a long way to rounding out the core rules.</p><p>Of course, as with dragons again, this places a general layer of complexity that screams for computer assistence when DMs and publishers create their adventures, which is never an accepted pre-requisite for playing D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>... and I'm also responding to a pen and paper fan... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Luke, post: 38512, member: 602"] Fair enough. This is consistent with maintaining a particular CR level (very roughly), by sacrificing racial HD for class HD. For a 1st level (as per new character generation), "sacrifice" effectively means "replace", since you only have 1 level to give. The biggest (sideline) issue to all this, is an accurate represention of overall CR, based on the total of class and race levels. Assuming you accept that classes are balanced against one another for equality, the race levels are a very poor cousin by comparison. The basic difference is that adding race levels doesn't typically give you all the extras you get, as with class levels (eg. level-based class features). Once again, there are exceptions, as with dragons, where you get new/improved features to go with new race levels. My personal take is that a *general* race-based approach to new/improved racial features that are race-level-based would go a long way to rounding out the core rules. Of course, as with dragons again, this places a general layer of complexity that screams for computer assistence when DMs and publishers create their adventures, which is never an accepted pre-requisite for playing D&D ;) ... and I'm also responding to a pen and paper fan... ;) [/QUOTE]
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