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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 92244" data-attributes="member: 602"><p><strong>Re: Beta release</strong></p><p></p><p>I've been working pretty hard on what I've always thought as been the real reason I started work on RPM.</p><p></p><p>This is mostly concerned with in-game management, where RPM does almost all that can be done to automate the rules mechanics, and provide the best assistance with managing all the myriad rules.</p><p>The latest work is largely as a result of play testing over the gaming table - getting the features in that are the biggest help at the gaming table, and provide the least intrusive help to help game flow.</p><p></p><p>The latest work revolves around the following:</p><p>- Providing a game log window that show the history of results.</p><p>- Quicker editing of initiative rolls in combat.</p><p>- Recording all actions and targets selected from round to round.</p><p>- Action attack selections to show all the attackers modifiers, and all the defenders AC modifiers, adjusted as appropriate for the current conditions. Combat is then fully resolved.</p><p>- Action skill selections to show all the relevant modifiers, including DC selections and theor modifiers.</p><p>- Action skill selections that have opposed checks to show the modifiers and rolls for both sides, and resolve the results.</p><p>- Action selections of spells to show available spells and process them correctly (with saves for targets), and also keep track of durations, with opportunity to code spells for full automation (eg. "Cat's Grace" raises the Dex of the target for the duration of the spell).</p><p>- Show the effects of duration spells in the "Conditions Status" for creatures.</p><p></p><p>I'm not aware of any other utility that even comes close to doing all this, so I appreciate that the full extent of what I'm trying to describe might be a bit difficult to appreciate.</p><p></p><p>To give you an idea of what I'm talking about, this is part of the currently working vision...</p><p>- Wizard selects "Cast Spell" after targeting the fighter, and chooses "Cat's Grace" from his spell list.</p><p>- Since the spell is "Harmless" and has no save, the action proceeds directly to applying the spell's code, which adds a temporary Dex modifier to the fighter.</p><p>- Later work would first recognise that the spell produces an attack of opportunity, and ask if anyone is going to attempt a hit on the wizard first. For any hits made, a concentration check screen would automatically pop up, with a chance to spoil the spell.</p><p>- The fighter's dex would be automatically raised, and his AC, along with his bow attack, initiative modifier (and all other Dex related effects), will automatically see the resulting effects.</p><p>- When the "Cat's Grace" expires, the effects are automatcially filtered through.</p><p></p><p>What I'm thinking of, is to provide some screenshots of the work-in-progress, to make it clearer, and get people's opinions on my ideas. It's a LOT of work, so I'm also interested in finding out if continuing to make the effort is worth it.</p><p></p><p>Let me know if you have opinions, or think you may get some benefit of screenshots with explanations.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 92244, member: 602"] [b]Re: Beta release[/b] I've been working pretty hard on what I've always thought as been the real reason I started work on RPM. This is mostly concerned with in-game management, where RPM does almost all that can be done to automate the rules mechanics, and provide the best assistance with managing all the myriad rules. The latest work is largely as a result of play testing over the gaming table - getting the features in that are the biggest help at the gaming table, and provide the least intrusive help to help game flow. The latest work revolves around the following: - Providing a game log window that show the history of results. - Quicker editing of initiative rolls in combat. - Recording all actions and targets selected from round to round. - Action attack selections to show all the attackers modifiers, and all the defenders AC modifiers, adjusted as appropriate for the current conditions. Combat is then fully resolved. - Action skill selections to show all the relevant modifiers, including DC selections and theor modifiers. - Action skill selections that have opposed checks to show the modifiers and rolls for both sides, and resolve the results. - Action selections of spells to show available spells and process them correctly (with saves for targets), and also keep track of durations, with opportunity to code spells for full automation (eg. "Cat's Grace" raises the Dex of the target for the duration of the spell). - Show the effects of duration spells in the "Conditions Status" for creatures. I'm not aware of any other utility that even comes close to doing all this, so I appreciate that the full extent of what I'm trying to describe might be a bit difficult to appreciate. To give you an idea of what I'm talking about, this is part of the currently working vision... - Wizard selects "Cast Spell" after targeting the fighter, and chooses "Cat's Grace" from his spell list. - Since the spell is "Harmless" and has no save, the action proceeds directly to applying the spell's code, which adds a temporary Dex modifier to the fighter. - Later work would first recognise that the spell produces an attack of opportunity, and ask if anyone is going to attempt a hit on the wizard first. For any hits made, a concentration check screen would automatically pop up, with a chance to spoil the spell. - The fighter's dex would be automatically raised, and his AC, along with his bow attack, initiative modifier (and all other Dex related effects), will automatically see the resulting effects. - When the "Cat's Grace" expires, the effects are automatcially filtered through. What I'm thinking of, is to provide some screenshots of the work-in-progress, to make it clearer, and get people's opinions on my ideas. It's a LOT of work, so I'm also interested in finding out if continuing to make the effort is worth it. Let me know if you have opinions, or think you may get some benefit of screenshots with explanations. Regards, [/QUOTE]
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