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RPM: Beta features update
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<blockquote data-quote="Luke" data-source="post: 9795" data-attributes="member: 602"><p>RolePlayingMaster (RPM) is currently at the stage where I'm waiting on feedback to finalize the featureset of the beta release, (ie. for release 1). These features will be the ones I concentrate on for polish (fully working, with doco and possibly examples) in the first release.</p><p></p><p>I'll use this thread to keep you updated on a summary of the feedback I receive, and also possibly note any development improvements I may make whilst waiting for the feedback to come in.</p><p></p><p>Please do not be tempted to regard this as my personal reporting thread. Posts on this thread are most welcome, or e-mail to <a href="mailto:luke_jones@bigpond.com">luke_jones@bigpond.com</a>, or even fill out a survey form at <a href="http://www.enworld.org/roleplayingmaster" target="_blank">www.enworld.org/roleplayingmaster</a>.</p><p></p><p>Unless there's a good reason, such as a popular request, there may possibly not be any more release updates, until the actual beta release.</p><p></p><p>-----------------------------</p><p></p><p><strong>23 Jan - The story so far</strong></p><p></p><ul> <li data-xf-list-type="ul">The new Guide - response to this has been very positive so far. Naturally there have been a few requests to have more options and more detailed explanations (which will happen). Just one person so far wanted a completely new interface, which won't happen.</li> <li data-xf-list-type="ul"> In-game vs Preparation features: There is a basic question on whether most use RPM as purely a preparation tool, or for actual in-game use. At this stage, the feedback indicates that the in-game features are a very important part of RPM use. Quite a few have indicated that they're starting to change their minds about not using a computer at the table...</li> <li data-xf-list-type="ul">The new generators - response has been good, but nothing much to suggest how they might be expanded, and integrated more thoroughly with RPM itself. I actually believe that they do have pretty awesome potential, so perhaps something more will happen after release 1.</li> <li data-xf-list-type="ul">AC and Dodge - A few have made the point that my visual separation of dodge factors (dex, feats etc) out of the AC is non-standard. Others like the fact that dodge only applies in certain cases, and is hence added to AC, when required. I'll probably go with the standard on this on. It's a small point for in-game combat, since all these factors are distinctly, automatically handled there.</li> <li data-xf-list-type="ul"> A few calls for a PCgen import. Depending on the time available after the feedback rolls in, I might give this a go.</li> <li data-xf-list-type="ul"> Import/Export features. At this stage it looks as though this will be limited to the specialized version for characters/creatures, and adventures. The very good news, though, is that I have have almost finalized the release 1 database schema. This is a techie way of saying that perhaps you'll only need program updates, and no longer wipe your own entered creations for races, classes, feats etc. when you update</li> <li data-xf-list-type="ul"> Auto-update causes lots of "list jumping" when playing with the item or spell lists. This is already mostly fixed.</li> <li data-xf-list-type="ul"> Request for villages and towns: I hope to do something more integrated for this with the generators, in the future.</li> <li data-xf-list-type="ul">Examples. Despite the "Guide" now being available, a few have said to to forget examples of generating encounters etc. - I won't.</li> <li data-xf-list-type="ul"> Psionics - a couple have asked when the rest of the psionics work will be done. So far, it looks as though just after release 1.</li> <li data-xf-list-type="ul">TileMapper tilesets - a couple have asked for expansions in this area. I actually have some freeware tilesets that could be converted, that I've been sitting on for a while. If anybody wants to take on such an effort, please let me know.</li> <li data-xf-list-type="ul">There are some other fairly minor points - not specifically mentioned here.</li> </ul><p></p><p>I normally try to respond to e-mail I recieve within 24 hours. Please note that whilst I'm waiting for beta feature feedback to flow in, I probably won't respond, but rather add your input to the list. If you want a direct response, just say so in your e-mail.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 9795, member: 602"] RolePlayingMaster (RPM) is currently at the stage where I'm waiting on feedback to finalize the featureset of the beta release, (ie. for release 1). These features will be the ones I concentrate on for polish (fully working, with doco and possibly examples) in the first release. I'll use this thread to keep you updated on a summary of the feedback I receive, and also possibly note any development improvements I may make whilst waiting for the feedback to come in. Please do not be tempted to regard this as my personal reporting thread. Posts on this thread are most welcome, or e-mail to [email]luke_jones@bigpond.com[/email], or even fill out a survey form at [url]www.enworld.org/roleplayingmaster[/url]. Unless there's a good reason, such as a popular request, there may possibly not be any more release updates, until the actual beta release. ----------------------------- [b]23 Jan - The story so far[/b] [list] [*]The new Guide - response to this has been very positive so far. Naturally there have been a few requests to have more options and more detailed explanations (which will happen). Just one person so far wanted a completely new interface, which won't happen. [*] In-game vs Preparation features: There is a basic question on whether most use RPM as purely a preparation tool, or for actual in-game use. At this stage, the feedback indicates that the in-game features are a very important part of RPM use. Quite a few have indicated that they're starting to change their minds about not using a computer at the table... [*]The new generators - response has been good, but nothing much to suggest how they might be expanded, and integrated more thoroughly with RPM itself. I actually believe that they do have pretty awesome potential, so perhaps something more will happen after release 1. [*]AC and Dodge - A few have made the point that my visual separation of dodge factors (dex, feats etc) out of the AC is non-standard. Others like the fact that dodge only applies in certain cases, and is hence added to AC, when required. I'll probably go with the standard on this on. It's a small point for in-game combat, since all these factors are distinctly, automatically handled there. [*] A few calls for a PCgen import. Depending on the time available after the feedback rolls in, I might give this a go. [*] Import/Export features. At this stage it looks as though this will be limited to the specialized version for characters/creatures, and adventures. The very good news, though, is that I have have almost finalized the release 1 database schema. This is a techie way of saying that perhaps you'll only need program updates, and no longer wipe your own entered creations for races, classes, feats etc. when you update [*] Auto-update causes lots of "list jumping" when playing with the item or spell lists. This is already mostly fixed. [*] Request for villages and towns: I hope to do something more integrated for this with the generators, in the future. [*]Examples. Despite the "Guide" now being available, a few have said to to forget examples of generating encounters etc. - I won't. [*] Psionics - a couple have asked when the rest of the psionics work will be done. So far, it looks as though just after release 1. [*]TileMapper tilesets - a couple have asked for expansions in this area. I actually have some freeware tilesets that could be converted, that I've been sitting on for a while. If anybody wants to take on such an effort, please let me know. [*]There are some other fairly minor points - not specifically mentioned here. [/list] I normally try to respond to e-mail I recieve within 24 hours. Please note that whilst I'm waiting for beta feature feedback to flow in, I probably won't respond, but rather add your input to the list. If you want a direct response, just say so in your e-mail. Regards, [/QUOTE]
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