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RPM Pré Beta Discussion...
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<blockquote data-quote="Luke" data-source="post: 148948" data-attributes="member: 602"><p><strong>Next pre-beta release</strong></p><p></p><p>Thanks Guys,</p><p></p><p>This is going pretty well. Much more focussed than the usual feedback turn-around.</p><p></p><p>I'll make a pre-beta update available in a couple of days, so if there's any new issues you have before then, let me know.</p><p></p><p>Issues raised that I'm fixing, or have fixed, are:</p><p></p><p>Stability Issues: </p><p>- Fixed bug to "Update Classes" when you edit class levels for spells. </p><p>- Issue with "Jamis NPC Generator" import fixed. </p><p>-Issue with rebuilding the database fixed. </p><p>-Creating database objects (creatures items). An important fix. The system used to easily become unstable if you killed the program, or imported other people's data. </p><p>- "Groups" and "players" now included as part of adventure import/export. </p><p>- The combat tutorial has been updated to be easier to follow. </p><p>- Critical damage rolls fixed. </p><p>- Automatic initiative sorting for all cases ( start of round, and skipping defeated creatures ). </p><p>- Racial subclasses get properly cleared if you change the race in character/creature generation. </p><p>- Registration of RPMnetworkPrj.ocx on startup (not important anyway). </p><p>- When you create a wand, you can select the spell effect and caster level for it now. </p><p>- "Auto-complete" optional button for attacks and damage. </p><p></p><p>BattleMap features: </p><p>- Eliminate "jerkiness" when clicking/moving creatures. </p><p>- Show distance moved as you move creatures, and update stepped/moved. </p><p>- Show important status info (active, can act, can act full, stepped, moved...). </p><p>- "Missing File" issue addressed.</p><p>- As you move creatures, the total distance is displayed. Helps limit a 5' step to 5'.</p><p></p><p>Working my way through a good play tester recommendation now... </p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="Luke, post: 148948, member: 602"] [b]Next pre-beta release[/b] Thanks Guys, This is going pretty well. Much more focussed than the usual feedback turn-around. I'll make a pre-beta update available in a couple of days, so if there's any new issues you have before then, let me know. Issues raised that I'm fixing, or have fixed, are: Stability Issues: - Fixed bug to "Update Classes" when you edit class levels for spells. - Issue with "Jamis NPC Generator" import fixed. -Issue with rebuilding the database fixed. -Creating database objects (creatures items). An important fix. The system used to easily become unstable if you killed the program, or imported other people's data. - "Groups" and "players" now included as part of adventure import/export. - The combat tutorial has been updated to be easier to follow. - Critical damage rolls fixed. - Automatic initiative sorting for all cases ( start of round, and skipping defeated creatures ). - Racial subclasses get properly cleared if you change the race in character/creature generation. - Registration of RPMnetworkPrj.ocx on startup (not important anyway). - When you create a wand, you can select the spell effect and caster level for it now. - "Auto-complete" optional button for attacks and damage. BattleMap features: - Eliminate "jerkiness" when clicking/moving creatures. - Show distance moved as you move creatures, and update stepped/moved. - Show important status info (active, can act, can act full, stepped, moved...). - "Missing File" issue addressed. - As you move creatures, the total distance is displayed. Helps limit a 5' step to 5'. Working my way through a good play tester recommendation now... Thanks, [/QUOTE]
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