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RPM Pré Beta Discussion...
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<blockquote data-quote="Raz0rwyre" data-source="post: 149013" data-attributes="member: 4164"><p><strong>Battlemap Wish-list</strong></p><p></p><p>After playing with the Battlemap some, here are some changes/additions/enhancements I'd love to see:</p><p></p><p>- Ability to move a character one square at a time, perhaps with the keyboard arrow keys, limiting their movement to what they are capable of on their character sheet. Of course, this could be overridden by dragging the character with the mouse (for teleports, flying spells, etc.).</p><p></p><p>- Instant random-ish battlemaps. Example: my party is currently in a snowy mountain area. Mostly it's all the same terrain... a snow-covered, rocky area with a couple dead trees and lots of boulders. To generate a random encounter, I just take a handful of dice and drop them on the battlemap...wherever they land is where trees and boulders are. This kind of randomly generated battlemap would be fantastic in RPM!</p><p></p><p>- Ability to 'snap' characters to squares, again so they follow more accurate movement rules.</p><p></p><p>- On-map diagrams to show the effects of grenadelike weapons, radius-bases spell effects, cone effects, etc. etc. You get the picture.</p></blockquote><p></p>
[QUOTE="Raz0rwyre, post: 149013, member: 4164"] [b]Battlemap Wish-list[/b] After playing with the Battlemap some, here are some changes/additions/enhancements I'd love to see: - Ability to move a character one square at a time, perhaps with the keyboard arrow keys, limiting their movement to what they are capable of on their character sheet. Of course, this could be overridden by dragging the character with the mouse (for teleports, flying spells, etc.). - Instant random-ish battlemaps. Example: my party is currently in a snowy mountain area. Mostly it's all the same terrain... a snow-covered, rocky area with a couple dead trees and lots of boulders. To generate a random encounter, I just take a handful of dice and drop them on the battlemap...wherever they land is where trees and boulders are. This kind of randomly generated battlemap would be fantastic in RPM! - Ability to 'snap' characters to squares, again so they follow more accurate movement rules. - On-map diagrams to show the effects of grenadelike weapons, radius-bases spell effects, cone effects, etc. etc. You get the picture. [/QUOTE]
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