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<blockquote data-quote="nickT" data-source="post: 155293" data-attributes="member: 4205"><p><strong>Battle map queries</strong></p><p></p><p>I have a terrible habit of writing replys to messages before I have finished reading the thread, the number of times I discover the answer to my question later on, or find I am just repeating what someone else has said more elequently, sigh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Battlemap suggestions:-</p><p></p><p>1. when you press 'start first round' automatically order by initiative.</p><p></p><p>2. can you use different icons for the different groups involved in an encounter? ( the party and monster icons for the creature list would be fine).</p><p></p><p>3. can you use different icons(or colouring of icons), for creatures that are not active, ie dead/dying/unconcious.</p><p></p><p>4. can you highlight the creature with the highest current initiative, (this means that if you move to someone else to do a AOO you can go back to the right creature without having to check on the creature list)</p><p></p><p>5.I expected to see code for checking if a creature was in range for a melee attack etc. Personally I see this sort of checking of moves and ranges as crucial for any battlemap implementation, but I do accept that the coding of such is an absolute nightmare.</p><p>Are you planning anything of that type, or have I just missed the appropriate controls.</p><p></p><p>As an experiment I tried running a combat simulation with the Display options set to ' order by name', (That way I could name my creatures so that members of the party appeared together!) as far as I can make out this totally screws up the 'current creature initiative completed' code.</p><p></p><p>Am I right in thinking that the magic options have not yet been coded?</p><p></p><p>Someone suggested a list of what had been implemented and what has not, this has my vote, if nothing else it would stop me bothering you, telling you about 'bugs' that exist because the code isn't written yet!</p><p></p><p>By the by, I am very impressed with the speed with which you reply to my ramblings, I wish I could manage that sort of turn around! </p><p></p><p>Keep up the good work</p><p>NickT</p></blockquote><p></p>
[QUOTE="nickT, post: 155293, member: 4205"] [b]Battle map queries[/b] I have a terrible habit of writing replys to messages before I have finished reading the thread, the number of times I discover the answer to my question later on, or find I am just repeating what someone else has said more elequently, sigh :o Battlemap suggestions:- 1. when you press 'start first round' automatically order by initiative. 2. can you use different icons for the different groups involved in an encounter? ( the party and monster icons for the creature list would be fine). 3. can you use different icons(or colouring of icons), for creatures that are not active, ie dead/dying/unconcious. 4. can you highlight the creature with the highest current initiative, (this means that if you move to someone else to do a AOO you can go back to the right creature without having to check on the creature list) 5.I expected to see code for checking if a creature was in range for a melee attack etc. Personally I see this sort of checking of moves and ranges as crucial for any battlemap implementation, but I do accept that the coding of such is an absolute nightmare. Are you planning anything of that type, or have I just missed the appropriate controls. As an experiment I tried running a combat simulation with the Display options set to ' order by name', (That way I could name my creatures so that members of the party appeared together!) as far as I can make out this totally screws up the 'current creature initiative completed' code. Am I right in thinking that the magic options have not yet been coded? Someone suggested a list of what had been implemented and what has not, this has my vote, if nothing else it would stop me bothering you, telling you about 'bugs' that exist because the code isn't written yet! By the by, I am very impressed with the speed with which you reply to my ramblings, I wish I could manage that sort of turn around! Keep up the good work NickT [/QUOTE]
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