Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
RPM Pré Beta Discussion...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nickT" data-source="post: 155683" data-attributes="member: 4205"><p>I am amazed at how fast you respond to these threads, you must have started composing your reply to my last missive before I had sent it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>As you correctly guessed points 2 and 3 refered to the battle map </p><p>but I managed to fox you with point 4, that is also refering to the creatures on the battlemap</p><p></p><p>My feeling is if you are using a battlemap at all, it should effectively be to replace the 'Creature list' screen, while it doesn't have all the functionality of that screen you should be able to pick up all the info you need to run the combat from the Battlemap, 'execute action' screen and the log screen. There will be times that you need to check something on the 'creature list' or 'creature view' screens, but these should be kept to a minimum.</p><p></p><p>I would tend to use the battlemap as a visual aid to my players, so I would fill as much of my screen as possible with it, to allow players the far side of the room to see. One useful addition could be large font name banners that flash up when the mouse travels over a creatures position to enable distant players to see who was who.</p><p></p><p></p><p>I suggest disabling the 'current creature initiative completed' button when ordering by name, this could save some confusion.</p><p></p><p></p><p></p><p> </p><p></p><p>yes thats right, any idea when that will be implemented, (any time you have a couple of spare months I expect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>I will give you a little time to do some coding, answer other messages,eat sleep, work etc now and see what other pearls I can dig up</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>NickT</p></blockquote><p></p>
[QUOTE="nickT, post: 155683, member: 4205"] I am amazed at how fast you respond to these threads, you must have started composing your reply to my last missive before I had sent it :D As you correctly guessed points 2 and 3 refered to the battle map but I managed to fox you with point 4, that is also refering to the creatures on the battlemap My feeling is if you are using a battlemap at all, it should effectively be to replace the 'Creature list' screen, while it doesn't have all the functionality of that screen you should be able to pick up all the info you need to run the combat from the Battlemap, 'execute action' screen and the log screen. There will be times that you need to check something on the 'creature list' or 'creature view' screens, but these should be kept to a minimum. I would tend to use the battlemap as a visual aid to my players, so I would fill as much of my screen as possible with it, to allow players the far side of the room to see. One useful addition could be large font name banners that flash up when the mouse travels over a creatures position to enable distant players to see who was who. I suggest disabling the 'current creature initiative completed' button when ordering by name, this could save some confusion. yes thats right, any idea when that will be implemented, (any time you have a couple of spare months I expect ;) ) I will give you a little time to do some coding, answer other messages,eat sleep, work etc now and see what other pearls I can dig up :) NickT [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
RPM Pré Beta Discussion...
Top