Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
RPM Pré Beta Discussion...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 159341" data-attributes="member: 725"><p>About the tutrial:</p><p>Well written, and pretty clear (i'm talking about usability, i suck at grammer, thus i don't know much about that part).</p><p>1.) Setup and screen setup is pretty simple and straightforeward. Pretty usefull to give the hotkey ith each action. I want to have a list of all the hotkeys, this would be very usefull!</p><p>2.) Quick and dirty creation of two opposing forces, everything goes smoothly. The Grid i a beautifull tool for the quick generation of an encounter, wish i had found it earlier...</p><p>3.) Combat:</p><p> a.) Skill check: Had some trouble with this one in the first prebeta, now it works pretty well (i see you changed the layout of the Execute Action screen, looks good). I really like the ability to select multiple opponents and use the Don/Next button to quickly go through them all.</p><p> b.) Initiative: Works well, just wish i could edit it a bit more quickly with just using the keyboard (i think tht's reallyimportant because a lot of us really hate using a mouse on your upperleg, and touchpads are not really great IMHO).</p><p> c.) Attack: Works excellent, but how do you use Concealment and particulary Cover for AC? How do i confirm a critical? Do i have to do that manually? Any ideas to do that automatically?</p><p>4.) Battlemat: Works reasonably well for keeping track for where everyone is. But i would like to have a square grid (5'x5', or 10'x10', or larger depending on zoom), it's now 5'x10', very annoying...</p><p>5.) XP: Looks good for standard play, but we use FRCS experience rules, any idea if something like that can be implemented?</p><p></p><p>I still get some errors across the entire app, but i will have to play a bit more with it before i can say that they are persistent errors or just incidents. I'm very happy with the stability increase with this version, keep up the good work!</p><p></p><p>Things you don't want to hear but did come across:</p><p>1.) Can't seem to generate a new adventure in In-Game (it doesn't assign an ID), although this does seem logical, it took me a few minutes to figure out. Maybe it's a good idea to make it impossible to do certain actions in the different modes, maybe even hide the things you can't do in each mode?</p><p>2.) HD is acting up in the Creatures Tab, it seems to count levels double (added five levels of a prestige class to a character, Paladin 8), it read 8D10+5D10+5D10. When edited manually, it stays good...</p><p>3.) Finally, BAB is editable! Can finally recalculate the correct BAB (for the same reason as stated above (added the the BAB increase from the Purple Dragon Knight twice).</p><p>4.) Somehow RPM is convinced that i added the Prp twice, but the class screen only shows it once. Deleted the entry, added it again, now works ok...</p><p>5.) Special magical weapons don't seem to have any special abilities, i took a Sunblade and equipped it to the Paladin, it didn't have any plusses or other abilities. Had to make it magical the normal way, but couldn't add any magical abilities for weapons (there weren't any available to choose from).</p><p>6.) Magical abilities for magical weapons, are actually special abilities for armor.</p><p>7.) Paladins don't have Lvl. 0 spells, i adjusted the spell prograssion table in Class maintainance. I needed to restart RPM before the Update function would work for the Paladin in the Creatures window.</p><p></p><p>Lot's more to come...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 159341, member: 725"] About the tutrial: Well written, and pretty clear (i'm talking about usability, i suck at grammer, thus i don't know much about that part). 1.) Setup and screen setup is pretty simple and straightforeward. Pretty usefull to give the hotkey ith each action. I want to have a list of all the hotkeys, this would be very usefull! 2.) Quick and dirty creation of two opposing forces, everything goes smoothly. The Grid i a beautifull tool for the quick generation of an encounter, wish i had found it earlier... 3.) Combat: a.) Skill check: Had some trouble with this one in the first prebeta, now it works pretty well (i see you changed the layout of the Execute Action screen, looks good). I really like the ability to select multiple opponents and use the Don/Next button to quickly go through them all. b.) Initiative: Works well, just wish i could edit it a bit more quickly with just using the keyboard (i think tht's reallyimportant because a lot of us really hate using a mouse on your upperleg, and touchpads are not really great IMHO). c.) Attack: Works excellent, but how do you use Concealment and particulary Cover for AC? How do i confirm a critical? Do i have to do that manually? Any ideas to do that automatically? 4.) Battlemat: Works reasonably well for keeping track for where everyone is. But i would like to have a square grid (5'x5', or 10'x10', or larger depending on zoom), it's now 5'x10', very annoying... 5.) XP: Looks good for standard play, but we use FRCS experience rules, any idea if something like that can be implemented? I still get some errors across the entire app, but i will have to play a bit more with it before i can say that they are persistent errors or just incidents. I'm very happy with the stability increase with this version, keep up the good work! Things you don't want to hear but did come across: 1.) Can't seem to generate a new adventure in In-Game (it doesn't assign an ID), although this does seem logical, it took me a few minutes to figure out. Maybe it's a good idea to make it impossible to do certain actions in the different modes, maybe even hide the things you can't do in each mode? 2.) HD is acting up in the Creatures Tab, it seems to count levels double (added five levels of a prestige class to a character, Paladin 8), it read 8D10+5D10+5D10. When edited manually, it stays good... 3.) Finally, BAB is editable! Can finally recalculate the correct BAB (for the same reason as stated above (added the the BAB increase from the Purple Dragon Knight twice). 4.) Somehow RPM is convinced that i added the Prp twice, but the class screen only shows it once. Deleted the entry, added it again, now works ok... 5.) Special magical weapons don't seem to have any special abilities, i took a Sunblade and equipped it to the Paladin, it didn't have any plusses or other abilities. Had to make it magical the normal way, but couldn't add any magical abilities for weapons (there weren't any available to choose from). 6.) Magical abilities for magical weapons, are actually special abilities for armor. 7.) Paladins don't have Lvl. 0 spells, i adjusted the spell prograssion table in Class maintainance. I needed to restart RPM before the Update function would work for the Paladin in the Creatures window. Lot's more to come... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
RPM Pré Beta Discussion...
Top