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RPM Pré Beta Discussion...
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<blockquote data-quote="nickT" data-source="post: 165014" data-attributes="member: 4205"><p>Crumbs Luke don't you ever sleep!</p><p></p><p>Whatever time I send a message, you seem to reply in minutes, I thought the 12hr time difference would have had much more affect on response times by you<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>I am fairly obviously doing something wrong then! I will look into it.</p><p></p><p>Back from taking kids to school, so on with my list.</p><p></p><p>1. Distance moved should give a cumulative value, (with the option of resetting/zeroising), to allow you to move round objects on the map. (i.e. 15ft to the corner and then a further 5ft along the corner.)</p><p></p><p>2. Heal option. Is this fully implemented yet? note the mispelling</p><p>Teat Calthrop wound, (Very freudian <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> )</p><p></p><p>2. Tried to add item to Jamis created Character ands sometimes got 'Couldn't add Item already exists?' message. (Sometimes! that word is the bane of a programmer's life)</p><p></p><p>3. Could you implement a 'right click' option on creatures on the battlemap, to display hitpoints and status. I had a situation where a halfling bowman was looking for the weakest ghouls to pick them off, and I had to check a creatures number and refer back to the list to determine how injured they were.</p><p></p><p>4.When clicking to select a target it is possible to move it accidentally.</p><p></p><p>5. You will need some option of altering the creature colours on the battlemap to avoid colour clashes with the background.</p><p></p><p>6. option of other picture formats in addition to BMP, especially JPEG and GIF.</p><p></p><p>7. Give the saving throw screen the option of calling the condition set up screen, so I can attempt a saving throw against paralysation and then set up the condition if I fail. Also allow the setting of the rounds timer on conditions. (I don't know whether the last has been done, but I couldn't work out how to set the number of rounds paralysed if it has!)</p><p></p><p>8. Maintainance.</p><p> I was in the Maintainance 'Players' section, and highlighted all the players in preparation to deleting them, but when I clicked on the delete key I only managed to delete the last player selected.</p><p></p><p>9. After exporting the creature list, I found that I was now listing all creatures, while the display options stated that I was displaying only those in the current adventure. clicking on the current adventure option and reapplying it solved this problem. but I have found a similar fault with the display options in several different places.</p><p></p><p>10. Having used the program with players I feel the need for marking 'Dead/unconcious' creatures on the map even more keenly, if you could use transparency to give them a ghostly look, it would be terrific.</p><p></p><p>I am glad that my last message full of doom and gloom did not dishearten you, I was quite worried that you would read that and decide to 'jack it all in'. I feel that it would be a great loss if you didn't carry on with RPM.</p><p></p><p>I will go over my previous notes and make a list of things I have pointed out that are still outstanding, I realise that some of them, will not be implemented in the near future, (some of them most likely never<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />) , but if I do that I can keep straight what I have said and we won't overlook a bug we have already identified.</p><p></p><p>Cheers NickT</p></blockquote><p></p>
[QUOTE="nickT, post: 165014, member: 4205"] Crumbs Luke don't you ever sleep! Whatever time I send a message, you seem to reply in minutes, I thought the 12hr time difference would have had much more affect on response times by you:D I am fairly obviously doing something wrong then! I will look into it. Back from taking kids to school, so on with my list. 1. Distance moved should give a cumulative value, (with the option of resetting/zeroising), to allow you to move round objects on the map. (i.e. 15ft to the corner and then a further 5ft along the corner.) 2. Heal option. Is this fully implemented yet? note the mispelling Teat Calthrop wound, (Very freudian :rolleyes: ) 2. Tried to add item to Jamis created Character ands sometimes got 'Couldn't add Item already exists?' message. (Sometimes! that word is the bane of a programmer's life) 3. Could you implement a 'right click' option on creatures on the battlemap, to display hitpoints and status. I had a situation where a halfling bowman was looking for the weakest ghouls to pick them off, and I had to check a creatures number and refer back to the list to determine how injured they were. 4.When clicking to select a target it is possible to move it accidentally. 5. You will need some option of altering the creature colours on the battlemap to avoid colour clashes with the background. 6. option of other picture formats in addition to BMP, especially JPEG and GIF. 7. Give the saving throw screen the option of calling the condition set up screen, so I can attempt a saving throw against paralysation and then set up the condition if I fail. Also allow the setting of the rounds timer on conditions. (I don't know whether the last has been done, but I couldn't work out how to set the number of rounds paralysed if it has!) 8. Maintainance. I was in the Maintainance 'Players' section, and highlighted all the players in preparation to deleting them, but when I clicked on the delete key I only managed to delete the last player selected. 9. After exporting the creature list, I found that I was now listing all creatures, while the display options stated that I was displaying only those in the current adventure. clicking on the current adventure option and reapplying it solved this problem. but I have found a similar fault with the display options in several different places. 10. Having used the program with players I feel the need for marking 'Dead/unconcious' creatures on the map even more keenly, if you could use transparency to give them a ghostly look, it would be terrific. I am glad that my last message full of doom and gloom did not dishearten you, I was quite worried that you would read that and decide to 'jack it all in'. I feel that it would be a great loss if you didn't carry on with RPM. I will go over my previous notes and make a list of things I have pointed out that are still outstanding, I realise that some of them, will not be implemented in the near future, (some of them most likely never:rolleyes:) , but if I do that I can keep straight what I have said and we won't overlook a bug we have already identified. Cheers NickT [/QUOTE]
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