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<blockquote data-quote="Luke" data-source="post: 165702" data-attributes="member: 602"><p>Is this better? Night-time is when I get to program on RPM.</p><p></p><p></p><p>You people really do want everything for nothing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p>What you're asking for would require me to work out the cumulative distance for each mouse movement. It would be useful, for skirting around areas, but it's a "future" feature that I wont do for a while.</p><p></p><p></p><p>Yep. A successful heal now automatically changes the target's "Dying" condition to "Stabilized".</p><p></p><p></p><p>Known issue. Think it's been fixed now.</p><p></p><p></p><p>Still clunky. I'm currently experimentting with a status window that simply updates the name/Active/Hp as you move the mouse over creatures.</p><p></p><p></p><p>Will look into it.</p><p></p><p></p><p>So you're using proper maps with this? This gets hard. I'll think on it some.</p><p></p><p></p><p>Pthffft!!!</p><p>Have you tried simple cut and paste? Windows already knows how to convert these. If you [Ctlr-C] on your JPEG/GIF/whatever, then "paste" into the map, it should work.</p><p></p><p></p><p>Hmmm. Somebody's thinking! That save idea sounds good.</p><p>The timer stuff is basically all there, but unfinished. I think it's got a pretty good design design behind. The acid test I have to date is that a monk's stunning blow must deliver the "Stunned" condition to the target, until <em>the same initiative point in the next round</em>.</p><p></p><p></p><p>Correct. There is no general ability to multi-select items in a list, then delete them. The Multi-delete on the Creature List is a special right-click option.</p><p></p><p></p><p>Will look into it.</p><p></p><p></p><p>But them you'll confuse them with ethereal creatures. Seriously, It is important, and I'll probably start drawing "Inactive" creatures in blue.</p><p></p><p></p><p>Ho ho ho! I've put a year into this so far, and in the big picture, the points you mention are really quite minor. Whilst there's always the chance that life's priorities may change, and I decide that spending so much time on something that 95% od downloaders never bother to provide feedback on isn't worth it, I'd like to see it "finished".</p><p></p><p>Regards,</p><p>Luke</p></blockquote><p></p>
[QUOTE="Luke, post: 165702, member: 602"] Is this better? Night-time is when I get to program on RPM. [B][/B] You people really do want everything for nothing! ;) What you're asking for would require me to work out the cumulative distance for each mouse movement. It would be useful, for skirting around areas, but it's a "future" feature that I wont do for a while. [B][/B] Yep. A successful heal now automatically changes the target's "Dying" condition to "Stabilized". [B][/B] Known issue. Think it's been fixed now. [B][/B] Still clunky. I'm currently experimentting with a status window that simply updates the name/Active/Hp as you move the mouse over creatures. [B][/B] Will look into it. [B][/B] So you're using proper maps with this? This gets hard. I'll think on it some. [B][/B] Pthffft!!! Have you tried simple cut and paste? Windows already knows how to convert these. If you [Ctlr-C] on your JPEG/GIF/whatever, then "paste" into the map, it should work. [B][/B] Hmmm. Somebody's thinking! That save idea sounds good. The timer stuff is basically all there, but unfinished. I think it's got a pretty good design design behind. The acid test I have to date is that a monk's stunning blow must deliver the "Stunned" condition to the target, until [i]the same initiative point in the next round[/i]. [B][/B] Correct. There is no general ability to multi-select items in a list, then delete them. The Multi-delete on the Creature List is a special right-click option. [B][/B] Will look into it. [B][/B] But them you'll confuse them with ethereal creatures. Seriously, It is important, and I'll probably start drawing "Inactive" creatures in blue. [B][/B] Ho ho ho! I've put a year into this so far, and in the big picture, the points you mention are really quite minor. Whilst there's always the chance that life's priorities may change, and I decide that spending so much time on something that 95% od downloaders never bother to provide feedback on isn't worth it, I'd like to see it "finished". Regards, Luke [/QUOTE]
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