Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
RPM Pré Beta Discussion...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luke" data-source="post: 171653" data-attributes="member: 602"><p><strong>PreBeta update 3 available!</strong></p><p></p><p>PreBeta update 3 (PreBeta v1.2) is being released to the PreBeta testers.</p><p>Thanks again guys for your feedback, and the very positive comments.</p><p></p><p>You should find that basically any bugs reported to me are fixed, and most feature requests have been implemented. In short, expect to see it working faster and better, and if you had a problem, expect to see it fixed. Otherwise... let me know !</p><p></p><p>There are many little fixes, but, in summary, the main points are:</p><p></p><p><strong>Speed</strong></p><p>There were a couple of complaints where slower machines were used. This related primarily to creating creatures and preparing an encounter round. I've managed to get a <strong>significant speed</strong> increase.</p><p></p><p><strong>BattleMap</strong></p><p>A little update window displays the name and status of creatures as you move the mouse over them, as requested. Also, we now use a color coding ( green=party, red=opponent, blue=diasabled/dead ).</p><p></p><p><strong>Combat Management</strong></p><p>Minor issues that caused headaches have been fixed. Working your way through the rounds is now pretty slick and quick. Work has been done for proper sorting and selection of the next initiative creature, selecting and processing actions, confirming critical threats, rolling correct critical damage, and successful heal checks now turn "Dying" creatures "Stable" (a window also pops up confirming their own chance to stabilize between rounds, or lose 1hp).</p><p></p><p><strong>Groups</strong></p><p>A highly accurate and comprehensive algorithm now calculates the EL (encounter level) of groups. This works much better than the DMG table, which is very limited. Very useful when preparing an appropriately difficult encounter for the party!</p><p></p><p><strong>Top Recommendation</strong></p><p>Whether preparing an adventure, or playing in-game, get used to making double-clicks on the BattleMap to add creatures, and select "By List Grid". This offers unparalled speed for quickly creaturing large encounter groups for mixed races and classes. RPM will "randomly" spread them on the map, ready to go!</p><p>If necessary, from there you can go and tweak any special equipment, skill, feat or spell requirements.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 171653, member: 602"] [b]PreBeta update 3 available![/b] PreBeta update 3 (PreBeta v1.2) is being released to the PreBeta testers. Thanks again guys for your feedback, and the very positive comments. You should find that basically any bugs reported to me are fixed, and most feature requests have been implemented. In short, expect to see it working faster and better, and if you had a problem, expect to see it fixed. Otherwise... let me know ! There are many little fixes, but, in summary, the main points are: [B]Speed[/B] There were a couple of complaints where slower machines were used. This related primarily to creating creatures and preparing an encounter round. I've managed to get a [B]significant speed[/B] increase. [B]BattleMap[/B] A little update window displays the name and status of creatures as you move the mouse over them, as requested. Also, we now use a color coding ( green=party, red=opponent, blue=diasabled/dead ). [B]Combat Management[/B] Minor issues that caused headaches have been fixed. Working your way through the rounds is now pretty slick and quick. Work has been done for proper sorting and selection of the next initiative creature, selecting and processing actions, confirming critical threats, rolling correct critical damage, and successful heal checks now turn "Dying" creatures "Stable" (a window also pops up confirming their own chance to stabilize between rounds, or lose 1hp). [B]Groups[/B] A highly accurate and comprehensive algorithm now calculates the EL (encounter level) of groups. This works much better than the DMG table, which is very limited. Very useful when preparing an appropriately difficult encounter for the party! [B]Top Recommendation[/B] Whether preparing an adventure, or playing in-game, get used to making double-clicks on the BattleMap to add creatures, and select "By List Grid". This offers unparalled speed for quickly creaturing large encounter groups for mixed races and classes. RPM will "randomly" spread them on the map, ready to go! If necessary, from there you can go and tweak any special equipment, skill, feat or spell requirements. Regards, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
RPM Pré Beta Discussion...
Top