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<blockquote data-quote="nickT" data-source="post: 180634" data-attributes="member: 4205"><p><strong>RPM Version 1.2</strong></p><p></p><p>Hi Luke,</p><p></p><p>Sorry it took so long to get back to you!</p><p></p><p>here are some points I noticed with RPM 1.2</p><p>I have tried structure them so you can keep track of them rather easier, I have also sent a similar list with all my previous points to you, (with notes saying whether I think they have been addressed). Doubtless there are some points you have fixed that I have missed, or you have decided are unimportant, or for later implementation. If you could let me know which these are, I will stop nagging you about them,(Honest!) </p><p>On with the current list, I am sure there will be more to follow, but this is just in case you were at a loose end</p><p>rolleyes: </p><p></p><p>Function. Combat with battlemap</p><p> </p><p>Error. Distance moved should be cumulative, (with the option of resetting), so you can move round things.</p><p>I may be missing a point but as far as I can see most of the coding is already there. You already calculate the distance when moving, which I would have thought was the difficult bit. You code a similar calculation onto a right-click, the only difference being that you add the results of each right click together, until you are informed that the ‘move’ is complete, either by hitting an ‘end move’ key or making a left-click move. </p><p> </p><p>Current Situation For later addition</p><p></p><p></p><p></p><p></p><p></p><p>Function </p><p>Create Group (Version 1.2) </p><p> </p><p>Error</p><p> Would it be possible to assign creatures to a group in the ‘group creation’ screen rather than going to the ‘show creature’ screen. </p><p> </p><p></p><p></p><p></p><p>Function </p><p>Assigned Creatures to groups and then went straight into encounter ,(all flags set except flat footed and surprised</p><p> </p><p>Error </p><p>Came up with the database error screen, ( Record lock failed), and I had to close and open program again. If I go via the Creature list screen it appears OK but the problem seems to be when I go directly from the ‘show creature’ screen.</p><p> </p><p></p><p>Function </p><p> Battlemap</p><p> </p><p>Error </p><p>NPCs do not show up in the status box until clicked on once, thereafter they are visible. This problem ‘went away’ after a while, is it just during the first round? Or when they are flatfooted?</p><p></p><p> </p><p></p><p>Function </p><p>Battle Map</p><p> </p><p>Error </p><p>Paul, Kyte etc although they were flagged as not in the encounter, they still came up in the initiative list, after I hit ‘current creature completed initiative’ for a creature that appeared correctly appeared</p><p> </p><p></p><p></p><p></p><p>Function </p><p>Manage encounter screen</p><p> </p><p>Error </p><p>If you are clicking on a box (i.e.turning off flat footed) you are automatically sent to the top of the list , this is very annoying if you have a number of creatures that have to be scrolled down to, you end up going:- scrolldown ,find creature,click on box, forced to top of list, scrolldown to next creature,click on box, forced to top of list… etc. </p><p> </p><p></p><p></p><p></p><p>Function </p><p>BattleMap</p><p> </p><p>Error </p><p>Need an easy option for creatures to swop sides halfway through a battle, presently you have to put each creature in an individual group to allow them to swap sides.</p><p> </p><p></p><p></p><p></p><p>Function </p><p>Encounter screen</p><p> </p><p>Error </p><p>is it possible to reduce the key depressions for the more used functions, (i.e. ‘current creature finished initiative ‘ from 3 (Ctrl Alt D) to just one (D)?</p><p> </p><p></p><p></p><p></p><p>Function </p><p>Battlemap</p><p> </p><p>Error Cleric did a successful heal on a ‘dying friend’ but in subsequent rounds that ‘friend’ was still dying. If however if you use the first aid option the patient seems to recover after a rounds delay. </p><p></p><p> </p><p></p><p></p><p></p><p>Function </p><p>Battlemap</p><p> </p><p>Error </p><p>Once someone is stabalised even if I go into the add damage screen and do more damage, they do not appear to be dying again.</p><p></p><p> </p><p></p><p></p><p>Function. </p><p>Creatures. Attacks</p><p> </p><p>Error. </p><p>Net attack critical set as 21-20,0 . Is this just a ‘fix’ to avoid doing critical hits?</p><p> </p><p></p><p></p><p></p><p>Function </p><p>Add Creature wizard levelling up function. </p><p> </p><p>Error </p><p>I am in the ‘Add creature’ screen, I input a class and level in the appropriate boxes, and then click on ‘Level up’, However the new screen needs to be refreshed before it accepts the class and levels I input on the previous screen.</p><p> </p><p></p><p></p><p></p><p>Function </p><p>Battlemap: Options: Colour</p><p></p><p> </p><p>Error</p><p> I have attempted to change the colour on this screen with no obvious result. What colour is it changing the creature or the label?( I am assuming you mean the creature name is that right?) Neither changed! </p><p>:</p><p></p><p>Have Fun<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>NickT</p></blockquote><p></p>
[QUOTE="nickT, post: 180634, member: 4205"] [b]RPM Version 1.2[/b] Hi Luke, Sorry it took so long to get back to you! here are some points I noticed with RPM 1.2 I have tried structure them so you can keep track of them rather easier, I have also sent a similar list with all my previous points to you, (with notes saying whether I think they have been addressed). Doubtless there are some points you have fixed that I have missed, or you have decided are unimportant, or for later implementation. If you could let me know which these are, I will stop nagging you about them,(Honest!) On with the current list, I am sure there will be more to follow, but this is just in case you were at a loose end rolleyes: Function. Combat with battlemap Error. Distance moved should be cumulative, (with the option of resetting), so you can move round things. I may be missing a point but as far as I can see most of the coding is already there. You already calculate the distance when moving, which I would have thought was the difficult bit. You code a similar calculation onto a right-click, the only difference being that you add the results of each right click together, until you are informed that the ‘move’ is complete, either by hitting an ‘end move’ key or making a left-click move. Current Situation For later addition Function Create Group (Version 1.2) Error Would it be possible to assign creatures to a group in the ‘group creation’ screen rather than going to the ‘show creature’ screen. Function Assigned Creatures to groups and then went straight into encounter ,(all flags set except flat footed and surprised Error Came up with the database error screen, ( Record lock failed), and I had to close and open program again. If I go via the Creature list screen it appears OK but the problem seems to be when I go directly from the ‘show creature’ screen. Function Battlemap Error NPCs do not show up in the status box until clicked on once, thereafter they are visible. This problem ‘went away’ after a while, is it just during the first round? Or when they are flatfooted? Function Battle Map Error Paul, Kyte etc although they were flagged as not in the encounter, they still came up in the initiative list, after I hit ‘current creature completed initiative’ for a creature that appeared correctly appeared Function Manage encounter screen Error If you are clicking on a box (i.e.turning off flat footed) you are automatically sent to the top of the list , this is very annoying if you have a number of creatures that have to be scrolled down to, you end up going:- scrolldown ,find creature,click on box, forced to top of list, scrolldown to next creature,click on box, forced to top of list… etc. Function BattleMap Error Need an easy option for creatures to swop sides halfway through a battle, presently you have to put each creature in an individual group to allow them to swap sides. Function Encounter screen Error is it possible to reduce the key depressions for the more used functions, (i.e. ‘current creature finished initiative ‘ from 3 (Ctrl Alt D) to just one (D)? Function Battlemap Error Cleric did a successful heal on a ‘dying friend’ but in subsequent rounds that ‘friend’ was still dying. If however if you use the first aid option the patient seems to recover after a rounds delay. Function Battlemap Error Once someone is stabalised even if I go into the add damage screen and do more damage, they do not appear to be dying again. Function. Creatures. Attacks Error. Net attack critical set as 21-20,0 . Is this just a ‘fix’ to avoid doing critical hits? Function Add Creature wizard levelling up function. Error I am in the ‘Add creature’ screen, I input a class and level in the appropriate boxes, and then click on ‘Level up’, However the new screen needs to be refreshed before it accepts the class and levels I input on the previous screen. Function Battlemap: Options: Colour Error I have attempted to change the colour on this screen with no obvious result. What colour is it changing the creature or the label?( I am assuming you mean the creature name is that right?) Neither changed! : Have Fun:p NickT [/QUOTE]
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