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RPM Pré Beta Discussion...
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<blockquote data-quote="Luke" data-source="post: 184141" data-attributes="member: 602"><p><strong>Re: Test with Players!!!</strong></p><p></p><p></p><p></p><p>No problem. I've got a response that also incorporates the other issues you e-mailed me:</p><p></p><p>Creature Print:</p><p>It seems to happen if you're on the last creature in the list. If you move backwards 1 and forward 1, it's then okay. I'll need to fix.</p><p></p><p>Racial Template Error:</p><p>Fixed. You making up your own class of Races?</p><p></p><p>Determining if creature has finished Round:</p><p>Basically "ToDo" is set false (already done), when you say so ( Ctrl+Alt+D ). The list auto-adjusts to that.</p><p></p><p>Recognising downed creatures:</p><p>If using Battlemap, they are Blue, plus you have the "mouse over" status showing hitpoints etc.</p><p>If no BattleMap, you use the "Targeting" list in "Execute Action", where you see the Hp and the status in the list.</p><p></p><p>BattleMap Multi-targeting:</p><p>Future feature. Use the "Targeting" list for now.</p><p></p><p>PC weapon loss for a bite attack:</p><p>Some bad mixups *used* to happen there.</p><p></p><p>BattleMap "Position" crashes:</p><p>Fixed</p><p></p><p>RPM to check range for melee attack:</p><p>Too involved for current version and usability.</p><p>You now have the big white circle to give you the visual for that.</p><p></p><p>No multiple delete in maintenance:</p><p>Correct. Not planned for a long while (and quite dangerous).</p><p></p><p>Do Saves without losing current action:</p><p>Still outstanding.</p><p></p><p>Strenous actions when staggered don't cause 1hp loss:</p><p>Still outstanding</p><p></p><p>BattleMap to calculate path moved for distance (rather than straight line from start to end):</p><p>Future enhancement.</p><p></p><p>Move reach circle with creature when moving:</p><p>Undecided about accepting this. You "lose" where you came from.</p><p></p><p>Spelling of "caltrop":</p><p>Stays. This is how it is in the official SRD.</p><p></p><p>BattleMap Colours:</p><p>Now green=party, red=opponents, blue = neutral/disabled</p><p></p><p>Tie the saving throw screen to condition set up screen:</p><p>Please explain.</p><p></p><p>Explain EL buttons:</p><p>Hints added.</p><p></p><p>Block assign creatures to group:</p><p>Future feature.</p><p></p><p>Some creatures don't update the status with "mouse fly-over":</p><p>Done. It's a good fix that also sorts out targeting actions against creatures that aren't "fully loaded" (was a bigger problem - so thanks!!).</p><p></p><p>Complex grouping needed to swap which side a creature is on during a battle:</p><p>Esay solution. Use "Manage Encounter" to highlight any creature(s), and either press "Add to Players", or "Add to Opponents" button.</p><p></p><p>Can we reduce the key count for Alt keys in initiative?:</p><p>Not really. There is an established pattern for how keys are assigned, and the keys you'd like to change already do very established things. Remember that lots of people will use RPM for game preparation, and may never use initiative, since they don't bring a computer to the table. !Also, the "VCR" button equivalents are "everywhere".</p><p></p><p>Whilst the heal skill stabilizes the dying, Clerical healing doesn't:</p><p>You can add/delete any conditions through the Creature window's "Status" tab.</p><p>Remember that very few of the spells are currently coded to work automatically. There's only so much a single person can do!</p><p></p><p>What is the BattleMap colour for?:</p><p>The text color labelling creatures and locations.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 184141, member: 602"] [b]Re: Test with Players!!![/b] No problem. I've got a response that also incorporates the other issues you e-mailed me: Creature Print: It seems to happen if you're on the last creature in the list. If you move backwards 1 and forward 1, it's then okay. I'll need to fix. Racial Template Error: Fixed. You making up your own class of Races? Determining if creature has finished Round: Basically "ToDo" is set false (already done), when you say so ( Ctrl+Alt+D ). The list auto-adjusts to that. Recognising downed creatures: If using Battlemap, they are Blue, plus you have the "mouse over" status showing hitpoints etc. If no BattleMap, you use the "Targeting" list in "Execute Action", where you see the Hp and the status in the list. BattleMap Multi-targeting: Future feature. Use the "Targeting" list for now. PC weapon loss for a bite attack: Some bad mixups *used* to happen there. BattleMap "Position" crashes: Fixed RPM to check range for melee attack: Too involved for current version and usability. You now have the big white circle to give you the visual for that. No multiple delete in maintenance: Correct. Not planned for a long while (and quite dangerous). Do Saves without losing current action: Still outstanding. Strenous actions when staggered don't cause 1hp loss: Still outstanding BattleMap to calculate path moved for distance (rather than straight line from start to end): Future enhancement. Move reach circle with creature when moving: Undecided about accepting this. You "lose" where you came from. Spelling of "caltrop": Stays. This is how it is in the official SRD. BattleMap Colours: Now green=party, red=opponents, blue = neutral/disabled Tie the saving throw screen to condition set up screen: Please explain. Explain EL buttons: Hints added. Block assign creatures to group: Future feature. Some creatures don't update the status with "mouse fly-over": Done. It's a good fix that also sorts out targeting actions against creatures that aren't "fully loaded" (was a bigger problem - so thanks!!). Complex grouping needed to swap which side a creature is on during a battle: Esay solution. Use "Manage Encounter" to highlight any creature(s), and either press "Add to Players", or "Add to Opponents" button. Can we reduce the key count for Alt keys in initiative?: Not really. There is an established pattern for how keys are assigned, and the keys you'd like to change already do very established things. Remember that lots of people will use RPM for game preparation, and may never use initiative, since they don't bring a computer to the table. !Also, the "VCR" button equivalents are "everywhere". Whilst the heal skill stabilizes the dying, Clerical healing doesn't: You can add/delete any conditions through the Creature window's "Status" tab. Remember that very few of the spells are currently coded to work automatically. There's only so much a single person can do! What is the BattleMap colour for?: The text color labelling creatures and locations. Regards, [/QUOTE]
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