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<blockquote data-quote="Dexter" data-source="post: 185124" data-attributes="member: 4525"><p><strong>First tests results</strong></p><p></p><p>Hi Luke,</p><p></p><p>I've tested your application a few times this week, but I will only review the features regarding your Combat Tutorial here, as you requested.</p><p></p><p>I did the tutorial 3 times, to make sure the bugs found are consistent. Ok, here we go now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. When you create a group of creatures with the list grid, the last CR of the creatures created doesn't show up in the grid, after the creation. No big deal, just a detail.</p><p></p><p>2. When you want to edit initiatives, it doesn't select the whole field when you click in it. This means you have to select it yourself, or click in, then delete the initiative with Backspace or Del. This is just a bit anoying and slows down the rythm.</p><p></p><p>3. When a popup window shows, like when a creature is trying to stabilize or when she threaten a critical, you cannot simply hit the Enter key to be done with it. You have to use the mouse to click on OK. This is just a bit anoying and slows down the rythm.</p><p></p><p>4. On the battlemap, creatures listed with number higher than 9 had an odd repetion of their last digit showing up. Example: number 10 to 15 showed up as 10 0, 11 1, 12 2, 13 3, 14 4, 15 5. No big deal, just a detail.</p><p></p><p>5. When selecting a target, it wont register correctly if you dont click in the left most grey area of the column. I would prefer being able to click anywhere on the line. </p><p></p><p>Then if no target is selected, there is nothing to tell you. It would be great to see your selected target and its status more clearly on screen, as to prevent errors.</p><p></p><p>6. If you attack the next creature in initiative order and you kill it, you have to click twice on the Creature round done button to move to the next "good" creature (who is not actually dead).</p><p></p><p>That's it fo the combat tutorial! It is a very promising tool, that can help on many aspect of the game (like simulating some encounters to see if they are a match to your players. I tried to create my party players, but had trouble with level up features, skills and known spells upgrade. I'm not sure if those features are ready yet, anyway.</p><p></p><p>Keep up the excellent work. I'll wait anxiously for your next release!</p></blockquote><p></p>
[QUOTE="Dexter, post: 185124, member: 4525"] [b]First tests results[/b] Hi Luke, I've tested your application a few times this week, but I will only review the features regarding your Combat Tutorial here, as you requested. I did the tutorial 3 times, to make sure the bugs found are consistent. Ok, here we go now :) 1. When you create a group of creatures with the list grid, the last CR of the creatures created doesn't show up in the grid, after the creation. No big deal, just a detail. 2. When you want to edit initiatives, it doesn't select the whole field when you click in it. This means you have to select it yourself, or click in, then delete the initiative with Backspace or Del. This is just a bit anoying and slows down the rythm. 3. When a popup window shows, like when a creature is trying to stabilize or when she threaten a critical, you cannot simply hit the Enter key to be done with it. You have to use the mouse to click on OK. This is just a bit anoying and slows down the rythm. 4. On the battlemap, creatures listed with number higher than 9 had an odd repetion of their last digit showing up. Example: number 10 to 15 showed up as 10 0, 11 1, 12 2, 13 3, 14 4, 15 5. No big deal, just a detail. 5. When selecting a target, it wont register correctly if you dont click in the left most grey area of the column. I would prefer being able to click anywhere on the line. Then if no target is selected, there is nothing to tell you. It would be great to see your selected target and its status more clearly on screen, as to prevent errors. 6. If you attack the next creature in initiative order and you kill it, you have to click twice on the Creature round done button to move to the next "good" creature (who is not actually dead). That's it fo the combat tutorial! It is a very promising tool, that can help on many aspect of the game (like simulating some encounters to see if they are a match to your players. I tried to create my party players, but had trouble with level up features, skills and known spells upgrade. I'm not sure if those features are ready yet, anyway. Keep up the excellent work. I'll wait anxiously for your next release! [/QUOTE]
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